Base Class: Bard
All bards of this college are in fact of vampiric blood in one way or another. This college is a secret held among them. Hidden away from even their truest friends, the members of the Cursed Fold are the only ones that know of it's existence. One can only gain access and learn the secrets by becoming one of the blood. Even halfbloods can be accepted to the group as long as they hold these secrets to the blood.
Dance of the Vampire
Upon being a member of the Sanguine Curse at level 3, you gain the choice of one martial weapon proficiency. You will also gain access to the Misty Step spell that can be cast 1, 2, or 3 times times per long rest.
This spell can be cast a number of times depending on the location the first spell was used.
•Direct Sunlight: One Cast per long rest
•Dim lighting: Two casts per long rest
•Darkness: 3 casts per long rest.
For example if you used one cast in dim lighting, you can not cast this spell in direct sunlight until you complete a long rest but you still have 2 casts in darkness.
Vampires Bout
You can use your vampiric presence and guile to provoke a duel to a target, At level 3 you gain access to the compelled duel spell. You can use this feature once per long rest, Charisma is your spellcasting ability for this spell.
Animative Bite
You can turn a Humanoid into a Vampires Ghoul by biting into it with your fangs using up one bardic inspiration die, This can only be done on creatures that have died within 5 feet of you, and must be done within 1 minute of death. Ghouls you command will last until their death. This reaction has a cooldown of 1 hour, and cannot be used again until that hour expires. At level 6 you may have one ghoul under your command. This increases to 2 at level 10, 3 ghouls at level 14, and 4 ghouls when you reach level 18.
The Ghouls Damage Scales up with your level, Adding a level increase to all of their damage levels. Adding damage at levels 11, 16, and 20.
Your Ghouls to hit bonus is equal to your proficiency bonus
For Example the Ghouls base claw damage is +4to hit 7(1d4+2) at level 6 it would increase to +5to hit and at level 11 it would increase to +6to hit (1d6+2)
The Ghouls hp is Replaced by the roll of the used inspiration die.
At level 6 the health of the Ghoul is (15 + your inspiration roll *2 + constitution modifier)
At level 10 the Ghouls hp Scales to (25 + your inspiration roll *4 + constitution modifier)
At level 18 the Ghouls hp Scales further to (40 + your inspiration roll *6 + constitution modifier)
Vampiric Semblence
At level 14 you will learn to manipulate illusion in many forms as you are granted access to the Greater Invisibility spell. This can be used once per long rest with no spell slots consumed. In addition at level 14 you can cast the Fear spell twice using this feature, with no components or spell slot consumption. A short rest will reset this feature.
Cursed Blood
Vampire blood is poisonous, even deadly to other creatures. At level 14 you may use the ability to imbue your weapon or claws with your own cursed blood. This causes an infection that targets the host from deep within their wounds. You gain access to the Contagion spell, This spell can be cast 3 times per long rest. Your weapon will remain coated with your blood until either your turn ends, or you make a melee attack against a creature with the applied weapon (normal saves apply).
Previous Versions
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