Base Class: Barbarian
A brawler barbarian is all about taking a monks use of unarmed strikes, and using them in a rage boosted frenzy. this class is still a work in progress, so don't judge too harshly.
Brawler's weapons:
The brawler gains Proficiency with unarmed attacks, and your damage is Attack: [roll]1d20[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d10, 2{1d10}.expand()))[/roll]
Brawler's resilience
When you fall to half your health or below, when not in rage, you may impose disadvantage on an attack made against you as a reaction, or if you Are raging, Your resistances are now cut into 3/4 damage rounded up, instead of 1/2 rounded up For 3 rounds.
anger attack
When you are at, or below half heath, during your first attack in your turn only, you may double the damage you deal from an unarmed attack. Your fists also count as magical weapons for the sake of resistances.
Heated Emotions
when you hit half health, or below, you begin to exude an extreme heat while enraged. When raging, Everyone in a 10 foot radius around you must make a dexterity save. If they fail they take 5D6 Fire damage + half your barbarian level. On a success, they take half.
Brawler's Unbridled furry
Any opponent standing in a 30 foot line of something you make an unarmed attack on, takes half the damage you dealt to whatever you hit. This counts for any and all unarmed attacks. This damage also counts as force damage.