Fighter
Base Class: Fighter

You have been summoned to this world in search of a holy grail hidden in one of its far corners.  Whether you are a Servant with a master or you travel on your own in search of the Grail to grant your wish, this subclass will make you work with your Dm to decide on how some features will work mainly your Noble-phantasm. 

Riding skill

You have proficiency with all land vehicles and have innate knowledge on how to ride all mounts. 

Greater Magic resistance

You have advantage on saving throws against spells and other magical effects. When you are subjected to a spell or magical effect that allows you to make a saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

Noble Phantasm

 A Noble Phantasm represents something unique and special to your character. 

For an easy guideline for DMs, a phantasm should either be a replica of a magic item within the books depending on the level of your player or an item that allows them to cast a spell from any spell list equal to a caster of the players level. 

If looking for something more specific a DM and player should work together to make something unique to the player.

Greater fighting style

You gain a +1 bonus for all your attacks, AC, Saving throws, initiative, Ability checks, Hitpoints per level, ability scores, and their maximums.

Magical Energy

At 18th level, The Magical energy flowing from your master into you repairs your injuries. At the start of each of your turns, you regain 10 hit points if you have no more than half of your hit points left. You don’t gain this benefit if you have 0 hit points.

Comments

Posts Quoted:
Reply
Clear All Quotes