Base Class: Paladin
This subclass puts Paladins as Strikers exclusively, giving them unique skills that enhance their offensive capabilities. The requirements for this subclass are Humans only and alignment to be Lawful Good, Neutral Good, or Chaotic Good.
Tenets: Conviction; You are loyal to the protection of the world from evil. Justice; You will serve any evildoers justice in name of salvation. Prevent the destruction of your world; You will do anything it takes, even sacrificing your life to make your world better and to stop Hell and its army.
Oath Sword Skills
Sword Skills are powerful techniques that only the most loyal Paladins learn. All sword skills have recharge times and are separated into 4 categories: Least, Lesser, Greater and Dark. Each category deals different damage and these Sword Skills count as magical weapons for overcoming damage resistance of magic. The DC for some spell effects is equal to: 8 + Proficiency Bonus + Strength Modifier. The attack roll for these skills is equal to: Proficiency Bonus + Strength Modifier. When you use the Attack action, you can choose to make regular weapon attacks or a single Sword Skill.
Dark Sword Skills
You have gained mastery over your sword skill granting you the dark sword skills. These skills deal immense damage and can drain spellcasters of spell slots. The damage for Dark Sword Skills is equal to: Your Paladin Level + 8(Strength Modifier + Charisma Modifier). In addition, your Sword Skills ignore damage resistance and treats immunity as resistance.
Greater Sword Skills
Greater Sword Skills begin to amp up the damage to higher levels and can even instant kill enemies. The damage for this is equal to: Your Paladin Level + 6(Strength modifier + Charisma Modifier). You also gain a bonus to weapon damage rolls equal to your Charisma modifier.
Least Sword Skills
These skills are the starting skills used with a sword. The damage for these skills are calculated as: Your Paladin Level +2(Proficiency Bonus + Strength Modifier + Charisma Modifier). You also gain the Dueling Fighting Style and the true strike cantrip.
Lesser Sword Skills
You gain access to more powerful sword skills that have improved damage. The damage for these skills are equal to: Your Paladin Level + 4(Strength Modifier + Charisma Modifier). Also, your melee weapon attack rolls count as magic for purposes of overcoming damage resistance.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Holy Magical Blade
As an action, you can form a longsword of white, holy energy. using your Channel Divinity. For 1 minute, this weapon counts as magical for overcoming damage resistance and deals additional radiant damage equal to 1d6. The weapon shines bright light in a 10 feet radius and dim light another 10 feet. You can end this effect on your turn as a part of any action. If you have fallen unconscious or has left your hand, this effect ends.
Words of Power
As an action, you present your sword and speak ancient holy chants threatening any evil creatures, using your Channel Divinity. Any Evil creatures that can see or hear you within 20 feet of you, must make a Charisma saving throw. If an evil creature fails the saving throw, it is frightened of you for 1 minute or until it takes damage. A frightened creature must spend its turns trying to get away from you and cannot willingly move within 20 feet of you. It also can't take reactions. For its actions, it can only use the Dash action or try to escape from an effect preventing it from moving. If there's nowhere to move, the creature can use the Disengage action.
Aura of True Strikes
Starting at level 7, you and friendly creatures within 10 feet of you gain a bonus to attack rolls equal to your Charisma modifier (minimum of +1) when you aren't incapacitated. At level 18, the range of this aura increases to 30 feet.
Divinely Chosen
Beginning at level 15, you are always under the effects of a divine favor spell.
Divine Radiance
You exhibit the desire to rid evil of the world. As a bonus action, you gain the following benefits for 1 minute:
- You regain hit points equal to 5 + Your Charisma modifier at the start of your turn if you have half of your hit point maximum remaining.
- You deal extra radiant damage to evil aligned creatures equal to half your Paladin level.
- You have advantage on all attack and damage rolls against evil aligned creatures.
Once you use this bonus action, you can't use it again until you finish a long rest.
Comments