Barbarian
Base Class: Barbarian

This path focuses on resilience, giving you the power to keep fighting even when others would fall.

Greater Resistance

When you choose this path at 3rd level, you gain resistance to four damage types while raging, besides bludgeoning, piercing, and slashing. Once you choose these damage types, they cannot be changed until you finish a long rest.

Shared Resistance

Starting when you choose this path at 3rd level, as a reaction, when one friendly creature that you can see within 30 ft. of you takes damage, you can sacrifice your resistance to one damage type and grant this creature resistance to the triggering damage. This effect lasts until the end of your next turn. You can use this ability a number of times equal to your Con. mod. You regain all expended uses at the end of a long rest.

Raging Force

Starting at 6th level, a shield of force appears in front of you for the duration of your rage. This shield further reduces the damage you would take. You can use this a number of times equal to your Con. mod., with a minimum of one use. You regain all expended uses at the end of a long rest.

Roll 3d6 and subtract the number rolled from the damage dealt, then add any resistances as normal. If the damage would instead reduce you to 0 HP or kill you outright, you instead drop to 1 HP and the shield disappears.

Reflective Force

Starting at 10th level, a thin barrier of force surrounds you, granting you resistance to bludgeoning damage permanently. Additionally, you can reduce damage a number of times equal to twice your Con. mod., with a minimum of one use. You regain all expended uses at the end of a long rest.

When you take damage, roll 6d6 and reduce the number rolled from the damage dealt. If this would reduce the damage to zero, you can use your reaction to make a melee or ranged attack (120 ft.) against the creature that dealt the damage. Should the attack hit, you deal damage as normal, and roll an additional 6d6.

Minor Immunity

Starting at 14th level, your body becomes so infused with energy that you are immune to certain damage. Choose two damage types besides bludgeoning, piercing, or slashing. You gain immunity to the first permanently, the other can be changed at the end of a long rest.

Additionally, the rage swirling inside you grants you advantage on saves against spells and other magical effects.

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