Base Class: Paladin
Oath for members of Achrann's legion to swear
Channel Divinity
Undying Warrior. As an action you can choose to imbue yourself with inhuman endurance, for the next minute you gain gain +1 AC and regain 10 hit points at the beginning of each of your turns.
Shield Wall. As an Action, you can imbue a shield that you are holding with divine energy using your Channel Divinity. For 1 minute, any attack made against a creature that you are friendly to that is within 30 feet of you either targets you or has disadvantage. IF you fall unconscious or are not longer holding the shield, the effect ends
Sacred Weapon. As an action, you can imbue one weapon that you are holding with Divine energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.
You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.
Oath Spells
You gain the following spells
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PALADIN LEVEL |
SPELLS |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Aura of Achrann
Starting at 7th level, you gain the ability to continue fighting not just in spite of your wounds, but with their aid as well. If you have less than your maximum hp then you gain a +2 bonus to damage rolls and a +1 bonus to armor class. If you have less than half your maximum hp then this bonus instead becomes +3 and +2 respectively and if you have less than 1/10th of your maximum hp then this bonus instead becomes +4 and +3 respectively.
Shield of Achrann
Starting at 15th level, when you see an enemy make a successful attack against a creature within 60ft of you, you may use your reaction to teleport within 5ft of the creature and become the new target for the attack. If the attack roll does not exceed your AC, the enemy misses you. You have resistance against all damage after using this ability until the end of your next turn. You may use this ability a number of times equal to half your charisma mod (with a minimum of 1) and it resets after a long rest.
Archangel of War
At 20th level, as an action, you become imbued with the power of Achrann. For 1 minute, you take the form of one of her Archangel's and gain the following benefits.
- You have resistance to all damage.
- When you take the Attack action on your turn, you can make an additional attack as part of that action.
- You have advantage on all saving throws.
- You shed bright light in a 30ft radius and dim light for a further 30ft. The bright light does the following
- Compels enemies to attack the wielder.
- Heals 1d6 to allies per turn
- You have advantage on all savings throws.
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