Monk
Base Class: Monk

The Graybeards, an ancient and honored order of monks, live in silence at the ancient monastery High Hrothgar near the summit of the The Throat of the World. They are the most famous order of monks in all of Tamriel, and are masters of dragon tongue, who command great magical power with their voice. This subclass focuses on more ranged, magical attacks for your monk, and offers a completely different playstyle. 

Word of Power I

Starting when you choose this tradition at 3rd level, you learn each of the following words of power that can be used in battle to defeat your enemies. All of these powers can be used at a cost of 3 Ki points. 

1. Fus-As an action create a 5ft wide gust of wind in a straight line for 30ft that forces anyone in it to make a strength saving throw against your Ki save DC. On a fail they take 4D6 force damage and a pushed 10ft back. On a success they aren't pushed back, and take half damage.

2. Yol-As an action create a 15ft cone of fire that forces anyone in it to make a dexterity saving throw against your Ki save DC. On a failed save they take 3D10 fire damage. On a success they take half damage. 

 3. Fo- As an action create a 15ft cone of frost that forces anyone in it to make a constitution saving throw against your Ki save DC. On a failed save they take 3D8 cold damage and have their speed reduced by 10ft. On a success they aren't slowed, and take half damage.

Draconic History

You gain proficiency in Religion and History, if you don't have it already. You also learn the Draconic language, or any other language if you already know it.

Word of Power II

At 6th level You learn the second part to each of your shouts which will make them even more powerful. You can use this ability at a cost of 6 Ki points.

1. Fus Ro-As an action create a 5ft wide gust of wind in a straight line for 40ft, forcing anyone in it to make a strength saving throw against your Ki save DC. On a fail they take 5D6 force damage, and are pushed back 20ft. On a success they aren't pushed back, and take half damage.

2. Yol Toor-As an action create a 30ft cone of fire that forces anyone in it to make a dexterity saving throw against your Ki save DC. On a failed save they take 4D10 fire damage. On a success they take half damage. 

 3. Fo Krah- As an action create a 30ft  cone of frost that forces anyone in it to make a constitution saving throw against your Ki save DC. On a failed save they take 4D8 cold damage and have their speed reduced by 20ft. On a success they aren't slowed, and take half damage.

 

One with the Voice

You have mastered your Thu'um allowing yourself to use either your Word of Power I, or Word of Power II once per short rest without using Ki points.

Word of Power III

Your Shouts have been complete and now your shouts annihilate your enemies, and cost 9 Ki points.

1. Fus Ro Dah-As an action create a 15ft wide gust of wind in a straight line for 50ft that forces anyone in it to make a strength saving throw against your Ki save DC. On a failed save they take 10D6 force damage, pushed 30ft back, stunned, and knocked prone. On a success they aren't pushed back, stunned, or prone and take half damage.

2. Yol Toor Shul-As an action create a 30ft cone of fire that forces anyone in it to make a dexterity saving throw against your Ki save DC. On a failed save they take 8D10 fire damage. On a success they take half damage. 

 3. Fo Krah Diin- As an action create a 30ft cone of frost that forces anyone in it to make a constitution saving throw against your Ki save DC. On a failed save they take 8D8 cold damage and have their speed reduced to 0ft until the end of your next turn. On a success they aren't slowed, and take half damage.

Previous Versions

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