Base Class: Barbarian
Your constitution is your spell casting but you cannot cast concentration spells or ritual spells.
The main attacking weapons are your retractable claws. Through them you can attack with a flurry of strikes.
later can attack in a magical rage, where time seems to slow.
Claws
Your claw attacks are now 1d4 + strength modifier. Slashing damage
You can attack with the other claw hand as a bonus action and add your strength mod to the damage.
spell casting
you get 3 cantrips of your choice from the sorcerer spell list and 3 first level spells from the sorcerer spell list.
spell casting is your constitution modifier.
your spell save DC is 8 + proficiency + Con modifier.
you regain spell slots every long rest
draconian resistance
you are now immune to the element of your draconic ancestry. you then resist; all magic damage except force and psychic
Devastating Breath Weapon.
while raging you can use a breath weapon determined by your chosen draconic ancestor. all breath attacks are saves
the save DC is 8 + proficiency + constitution modifier
any enemy within range must make a dexterity saving throw on a fail, enemies within range must take 6d6 damage of your ancestor type. on a save, they take 3d6.
is a 30ft sphere projectile.
after 1 use, users must take a long rest.
range: 120 ft
Magical rage
while raging you can use an action to go into a magical rage, giving you a +2 bonus to attack rolls and adding your constitution modifier to damage rolls. entities within 5 ft of you must make a dex save or take 1d4 force damage once you do this.
you can use this ability 3 times before needing a long rest.
the magical rage lasts for 3 rounds(not counting the one used to activate it) and then you will suffer one point of exhaustion.
you can cast a cantrip as a bonus action
your movement is doubled and enemies have a disadvantage at opportunity attack rolls.
draconian ancestory
You can enhance your claws with your ancestry type as a bonus action. Once you do you can add advantage to the attack roll. you claw attacks now do that damage type instead of slashing. you cannot choose a new dragon ancestor if you already have one. for example, an ice Dragonborn must stick with their ice dragon ancestor.
Fire
Poison
Ice
Lighting
Acid
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Posted Jul 19, 2020BTW please comment any improvements you think i can make or balance changes :)