Warlock
Base Class: Warlock

Your patron is the Hungering Void. The Void sees existence itself as anathema, and wishes for nothing but the unmaking of the material planes of existence.  You have bound yourself to the service of entropy.  Whether you are a natural nihilist, or chose to make this pact out of desperation, having this bond may effect your feelings and beliefs.  You find yourself driven to wipe everything out of existence.  This is not limited to intelligent life, or even life at all, as even inanimate matter is nothing more to you than food for The Void.

 

Expanded Spell List

The Hungering Void lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Hungering Void Expanded Spells
Spell Level Spells
1st Bane, Inflict Wounds
2nd Blindness/Deafness, Ray of Enfeeblement
3rd Bestow Curse, Nondetection
4th Freedom of Movement, Greater Invisibility
5th Disintegrate, Harm

Touched by the Void

Starting at 1st level, you become touched by the void.  Your connection with the void allows you the ability to avoid some attacks as parts of your body seem to fade into and out of existence as weapons pass through.  You can add your Wis modifier to your AC while not wearing armor and not Unconscious.

Additionally, bonding with the void grants you advantage on Death saving throws.  The downside to this is that your spirit is bound to the void. Upon death, your body and spirit will be devoured by the void and erased from reality.  You cannot be resurrected or returned to life by any means.

Void Field

Starting at 6th level, you can emanate an aura that tears at the fabric of reality and destroys the matter making up creatures and objects within. This ability creates an Void Field around the warlock. The area generated does damage to all creatures and objects (except the Warlock and objects in the Warlock's possesion) that starts its turn within the area. This damage does not have a type and is not subject to any resistance or immunity . Creatures in the area  take 1D12 damage on a failed save, or half as much damage on a successful one. Weaker objects such as cloth, grass, and paper crumble to nothing, while even massive objects are weakened or destroyed.  Objects do not benefit from damage thresholds against the Void Field.

The aura is a 10 ft radius centered on the warlock and the duration is 1 round/warlock lvl.

Damage increases to 2D10 at level 14 and 4D8 at level 20

Once you use this feature, you can’t use it again until you finish a short or long rest.

Unmake

Beginning at 10th level, you can unmake objects, removing them from existence.  As an action, you can destroy up to 10 cubic feet of material with a touch.  Inanimate, non-magical objects are simply erased from existence.  Any magical items or ongoing spells present are subject to the effects of Dispel Magic as if it were cast with a spell slot equal to half of your warlock level.  Any magical items or ongoing spell effects that aren't dispelled are not destroyed.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Absorb Armor

Starting at 6th level, you can absorb the magical properties of a suit of armor.  To absorb the properties of magical armor takes 10 minutes of uninterrupted focus and contact with the armor.  The armor is destroyed and you gain any enhancement bonus to armor class, as well as any enchantments on the armor as if you were wearing the armor.  These bonuses apply until you absorb a different set of armor, at which time they are replaced.  You body emanates magic as the armor would and is visible to effects such as Detect Magic.

One With the Void

When you reach 14th level, you become an avatar of the void. You are immune to the Poisoned, and Stunned conditions.  You do not need to breathe or sleep, and are immune to sleep inducing effects like Sleep.  You no longer require food, but are always hungry.  You eat, but do not expel waste as it is not just food for your body, but food for The Void and is unmade when you consume it.

Feed The Hungering Void

When you reach 14th level, your void infused self can feed on the souls of those you vanquish, empowering you.  When a humanoid you can see within 30 ft dies, you may devour it's soul. You immediately gain 4d8 temporary hit points and you gain advantage on your next attack, your next saving throw, and your next skill check. These advantages last until your next rest, or until used (whichever happens first). Additionally, you regain the use of one previously expended spell slot.

The devoured soul is fed to The Hungering Void and cannot be returned by any means.

Once you use this feature, you can’t use it again until you complete a short or long rest.

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