Base Class: Warlock
The All-Knowing attracts those who are always seeking knowledge, similar to wizards, but the few that are chosen by the All- Knowing will never be satisfied until they know everything. Warlocks in a pact with the All- Knowing receive knowledge beyond their understanding, as well as cryptic prophecies that may or may not be related to their own lives. Many who enter this pact go insane with the overload of information.
Expanded Spell List
The All- Knowing provides access to an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
All-Knowing Expanded Spells
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1st |
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2nd |
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3rd |
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4th |
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5th |
A Future Problem
Starting at the 1st level, your patron gives you the knowledge of foresight. When you roll for an attack roll or saving throw and fail, you may add your Charisma modifier (minimum of 1) to the roll. Once you use this feature, you can't use it again until you finish a short rest. You gain additional uses of this feature at levels 4, 10, and 16.
Visions of the All-Knowing
Starting at 6th level, you have learned enough from your patron to glimpse briefly into the future around you. After finishing a long rest, you may choose a Vision from the options below. You may change your Vision after completing another long rest.
Vision of War. You see a battle in your future. While under this Vision, you may add a d6 to all of your attack rolls and damage bonuses. This Vision ends after you or an ally reduces another creature to 0 hit points.
Vision of Prosperity. You envision an easy day within reach. While under this Vision, you gain proficiency in the Persuasion skill for 8 hours or until you take another long rest. In addition, you can double your proficiency bonus when you roll for Persuasion.
Vision of Swiftness. You awake in a sweat and sense that you may be in need of a quickness unknown to you. While under this Vision, you are blessed with the speed of the gods. When rolling for initiative, you may add a d8 to the result. The amount of times you can use this Vision without resting is equal to your Charisma modifier.
Vision of Understanding. You are startled with a revelation that has come to you in the night. After completing a long rest and choose this Vision, you learn of one secret related to the quest you are on. This secret can be minor or major, dependent on the DM's discretion. After choosing this Vision, you are not able to use the Visions of the All-Knowing feature until you complete 7 long rests.
Future Warding
Starting at 10th level, your patron bestows upon you a magical ward that protects you from future incursions. After you take a short or long rest, you can roll 2d8. Add the results together, and gain that number as temporary hit points. Additionally, you can spend a portion of your ward to affect the world around you. For each temporary hit point you spend, you can add an equal amount to an ability check or attack roll. This feature's dice increase to a d10 at level 14, and to a d12 at level 17.
Shape Fate
Starting at 14th level, your patron gives you access to knowledge that allows you to escape the most serious fates. After you take damage that would reduce your health to below half, you can use your reaction to warp spacetime and switch places with a target creature or object within 120 ft. The target creature or object will in place take the damage that would have been dealt to yourself. The target does not have to be willing. If the target is reduced to 0 hit points as a result, it is disintegrated. This feature may be used as many times up to your Charisma modifier (minimum of 1). You regain all uses of this feature after a long rest.
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