Barbarian
Base Class: Barbarian

The bloodied viking stands in front of the army, seemingly defeated. He gives out a hearty laugh to the army, to their confusion, before screaming to the skies. Charging into battle, and within him, the strength of his fallen brothers and sisters-at-arms.

Till We Reach Valhalla

Starting when you choose this path at 3rd level, you are able to call upon an additional well of strength from warriors of Valhalla. When you rage, you gain temporary hit points equal to your barbarian level, and you can use your reaction to deal an extra weapon die of force damage to a creature that you successfully hit with an attack on this turn, using the spirits power to bring additional pain to the target.

Wild Swings

Beginning at 6th level, when you use your Reckless Attack feature, you can also declare it a Wild Swing. If you do, on a hit, you deal an extra 2d6 force damage, but leave yourself extremely open for the next attack, subtracting 2 from your AC until your next turn.

Practically Unstoppable

Beginning at 10th level, when you take damage from any source, you can use your reaction to choose to have resistance to that type of damage until you finish a long rest.

Valhalla's Chosen

Starting at 14th level, as a bonus action you can channel the spirits of Valhalla in you. When you do this, you gain the following benefits for 1 minute:

  • All of the Barbarian Rage benefits.
  • Once per turn, you may add additional force damage equal to your Barbarian level to an attack you hit with.
  • Your AC increases by 2.

After you use this feature, you gain two points of exhaustion, and cannot use this feature again until you take a long rest.

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