Cleric
Base Class: Cleric

Clerics of hearth domain are the servants of patron deities of the home. These clerics are often seen as weak by other clerics because of their pacifistic powers and lack of innate healing capabilities, but clerics of this domain can be powerful allies. These clerics learn from their deities to concentrate the attention of their guests, protect their allies and even cease all fighting near them.

Blessings of the Hearth

At 1st level, you learn two languages of your choice. You also become proficient the following skills and tools: Persuasion and Performance

Your proficiency bonus is doubled for any ability check you make that uses either of those skills.

Additionally, you gain proficiency in your choice of cook's utensils, brewer's supplies, or any gaming set or musical instrument.

Channel Divinity: Home of the Blessed

Starting at 2nd level, you can use your Channel Divinity to manifest a field of protective energy. The field is centered on you, moves with you, and extends 60 feet from you, but not through total cover. You can choose any number of creatures (including yourself) to be protected by the field. A protected creature within the filed gains a +2 to AC, is lightly obscured to creatures that aren't protected by the field, and can use their action to regain 1d10 + your wisdom modifier hit points. The field lasts for one minute, until you are incapacitated, or die.

Channel Divinity: Home of the Peaceable

At 6th level, you can use your Channel Divinity to manifest an aura of nonviolence. The aura is centered on you, moves with you, and extends 30 feet from you. All creatures within the aura automatically fail their attack rolls, and automatically succeed all their saving throws, which are for no effects while the aura persists and they are within it. The aura lasts for 1 minute.

Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Dimensional Sanctum

Starting at 17th level, you can create a pocket dimension for you and your allies. You gain the demiplane, which for you counts as a cleric spell, is always prepared, and doesn't count against the number of spells you can prepare every day. Additionally, for you, the demiplane can be up to 60 feet in every dimension and contains furnishings, such as chairs, cooking utensils, a fireplace, and any other such things you desire. If any furnishing created by this spell leaves the demiplane, it disappears. For you, the spell has a duration of 8 hours, the door can be invisible to all but creatures you designate, and you can cast it once without expending a spell slot and regain the ability to do so when you finish a long rest.

Comments

Posts Quoted:
Reply
Clear All Quotes