Warlock
Base Class: Warlock

You have made a pact with an ancient vampire from somewhere on the material plane, a being whose aims are evil, even if you strive against those aims. Such beings desire an undead army under their command, and wish to live forever. As an ancient vampire, this being has lived for millennium, if not longer. As such, it has learned many of the secrets of the material, and as you have forged a pact, have access to some of these secrets along with some abilities that have been passed to you.

Expanded Spell List

The Vampire lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Fiend Expanded Spells
Spell Level Spells

1st

disguise self, command

2nd

calm emotions, moonbeam

3rd

bestow curse, animate dead

4th

black tentacles, confusion

5th

geas, antilife shell

Vampiric Connection

Starting at 1st level, when you hit a creature with an Eldritch Blast and roll a 10 on a damage die, you can heal for 1d6 hp. Additionally, you gain the ability to bite as an attack action, using your strength or dexterity + proficiency bonus for the attack. On a hit, you deal 1d6+strength or dexterity damage and heal the amount of damage done.

Unholy Movement

Starting at 6th level, you can move your body in a supernatural way to avoid attacks. When you are hit with an attack roll, you can use your reaction to subtract your proficiency modifier from the attack roll to cause it to not hit. You can do so only if the different roll would cause the attack to miss, otherwise this feature cannot be used.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Blood Bond

Starting at 10th level, you can call upon the aid of your patron to send an underling to your side, specifically a spawnling. After completing a 1 hour ritual, you gain control of a spawnling that appears after the ritual is completed. During combat the spawnling can be commanded telepathically as a bonus action up to 120 feet away, and can do simple tasks out of combat, up to the DMs discretion. If the spawnling is not commanded or is more than 120 feet away, it will take the dodge action. When a spawnling is killed, it can be resummoned after another 1 hour ritual is performed.

Cursed Form

Starting at 14th level, you can call upon the vampiric prowess inside you to transform yourself into a bat-like beast called your Vampiric Warform. You keep your wisdom, intelligence, and charisma scores in this form, and the transformation lasts for 10 minutes, or until you end the transformation willingly as a bonus action.

Once you use this feature, you can’t use it again until you finish a long rest.

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