Monk
Base Class: Monk

While most monastic traditions teach their students ways to perfect their physical ability through strict discipline and an iron mind, monasteries that follow the Way of the Mind Master teach their students that, with sufficient training, an immaterial mind can become powerful to influence a material body. Immersing their students in intensive training of mental fortitude that very few are able to withstand, those that endure through the grueling years of training it takes to become a Mind Master become so psionically powerful they can tap into the minds of others, control objects with their thoughts, and kill or stun others with a simple thought.

Limited Telekinesis

Starting at 3rd level, you learn the mage hand cantrip if you don't already know it, requiring no components to cast it. When you cast it, you can make the spectral hand invisible, and you can use the hand to retrieve an object in a container worn or carried by another creature. You can do this without being noticed by a creature if you succeed on a Dexterity (Sleight of Hand) check contested by the creature's Wisdom (Perception) check.

In addition, while your mage hand is summoned, you can choose to make unarmed strikes from the spectral hand instead of you, as if you made the unarmed strike from the hand's position. These attacks deal psychic damage instead of bludgeoning damage.

Mind Manipulation

At 6th level, you gain the ability to tap into the minds of others, while guarding your own against others. You gain resistance to psychic damage and proficiency in Wisdom saving throws, if you don't have it already. You can expend 2 ki points to cast suggestion without requiring material components, and the verbal component you require is simply the course of action that you suggest. A creature must succeed on a Wisdom (Insight) check against your ki save DC to determine that you cast the spell at all.

Complete Telekinesis

At 11th level, your psionic power over matter has increased to the point that you are able to move creatures and large objects simply by will alone. You can expend 4 ki points to cast telekinesis, and your concentration can't be broken by means other than damage. If you take damage while the spell is active, the DC to maintain concentration is always equal to half the damage taken, regardless of how much was taken. In addition, you can cast the spell without components, but you have advantage on the first ability check you make with the spell if you fulfill the somatic component for it. Whenever you succeed on an ability check contest to telekinetically grip a creature, you can use a bonus action to deal bludgeoning damage equal to 2d8 + your Wisdom modifier to the creature.

Psionic Perfection

At 17th level, your mind is so perfectly honed to psionically observe your surroundings that you can see through any attempt to deceive your senses. You gain immunity to psychic damage, and can't be frightened or charmed.

In addition, as an action, you can expend 6 ki points to gain truesight out to 120 feet, as well as gaining the benefits of having cast detect magic and detect thoughts on yourself (no concentration required), for 10 minutes.

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