Base Class: Wizard
Wanders the world collecting knowledge and chimes.These small metal rods, infused with arcana, grant their bearer increasing powers the more chimes they collect.
Chimes
Work with you Dungeon Master to make sure you obtain 2 to 3 chimes per level. Chimes have the following effects:
- You may expend chimes equal to the level of a spell you know to cast that spell
- For every four chimes you have, gain and additional 2 maximum health
- For every eight chimes you have, add +1 to all damage rolls you make
- Expending two chimes allows you to cast misty step
- Expending four chimes allows you to cast wind wall as circle with a radius of 10 feet
- Expending six chimes allows you to cast fly for a duration of 1 hour
- Expending eight chimes allows you to cast greater invisibility with a duration of 30 minutes
All chimes recharge after a short or long rest.
Chime Barrier
When you take damage you may use your reaction to expend chimes to reduce the damage. Each chime expended reduces the damage taken by five.
Charged Movement
As long as you have three or more charged runes, your movement speed increases by 10ft.
Cycled Arcana
When you cast a spell, regain chimes equal to the level of the spell. This can only be used once per rest.
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