Base Class: Warlock
When you were first approached by the All-Fire, you were blinded by searing light and fire on one side, and a crushing, freezing darkness. Your ears are filled with the all-encompassing noise of fire It commanded you in no uncertain terms, that you are to cleanse your planet of the dark. What it meant, you weren't entirely sure, as immediately afterwards, you were thrust back into wakefulness, with a splitting headache and the smell of ash filling your nose.
Since then, you have been scouring the land for this darkness. Some seemed obvious: Murderers, Arsonists, and the like. However, as you continue this path, deeper darknesses reveal themselves to you. Necromancy, demon cultists, and their Ilk. But is that what it really wants?
Expanded Spell List
The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
Spell Level | Spells |
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1st |
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2nd |
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3rd |
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4th |
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5th |
Brand of the All-Fire
Starting at 1st level, when you hit a target with fire damage, you brand a rune into the target. The target takes an extra 1d4 fire damage whenever it is then struck by more fire damage. When the target dies, the target explodes, dealing 1d8 fire damage any any enemy within 10 feet.
At 5th level, the Rune brands itself deeper, now dealing an extra 2d4 fire damage per hit. The target deals 1d10 damage when they explode.
At 10th level, The Rune burns hotter, now dealing an extra 3d4 fire damage per hit. The Target deals 1d12 Fire Damage when they explode.
At 15th level, The rune...does fire stuff, dealing an extra 6d4 fire damage.
At 20th Level, THe rune--- Oh God The fire--- deals an extra 10d4 fire damage. When the Target explodes, it deals 3d12 fire damage.
Heart of Fire
Starting at 6th level, your veins are filled with the fire of your patron, granting you resistance to all external fire damage, and immunity to all damage your own spells create.
Flash Fire
Starting at 10th level, your attunement to the firey magic your patron has given you reaches inferno levels. You can, three times a day, use this full power to double the damage of any fire damage you deal, however, you take 1d6 force damage in return.
Consume By Fire
Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly consume the target with fire.The target is engulfed in white hot fire, and it takes 10d10 fire damage damage as it is consumed by the flames. If this kills the target, they are turned to ash and cannot be resurrected by any means, except Wish. If the target survives, they ate stunned for a turn.
Once you use this feature, you can’t use it again until you finish a long rest.