Base Class: Paladin
Describe stuff I guess.
Should probably add some tenets huh.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Siphoning Strikes. As a bonus action, you may cloak your weapons in vampiric energy. For one minute, your melee weapon attacks deal extra Necrotic damage equal to your Charisma modifier, and you heal for the same amount.
Raise Minion. You channel power thorough your holy symbol to raise a undead minion as an action. When you do this, you raise an undead creature from a single corpse you can see within 30ft. The creature you create can be any type of undead, as long as it’s CR doesn’t exceed your Paladin level divided by 4. These undead remain reanimated until you complete a long rest, or until you dismiss them with a bonus action. When an undead you create with this channel divinity dies or is dismissed, it crumbles to dust.
On each of your turns, you can use a bonus action to mentally command any creature you made with this channel divinity if the creature is within 60 feet of you. You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete. Undead raised in this way take their turns immediately after you.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Vengeance Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
|
|
5th |
|
|
9th |
|
|
13th |
|
|
17th |
Aura of Undeath
By 7th level, your power over death empowers nearby undead. Undead you create within 10ft of you gain the following benefits:
- The creature adds your proficiency bonus to it's attack rolls, damage rolls, and saving throws.
- If damage reduces the creature to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the creature drops to 1 hit point instead.
At 18th level, the range of this aura increases to 30 feet.
Corpse Puppeteer
Starting at 15th level, you become able to animate corpses with foul magic as soon as the soul leaves. If a beast or a humanoid that is Small or Medium dies within 30 feet of you, you can use your reaction to animate it, causing it to stand up immediately with full hit points. The creature uses the zombie stat block in the Monster Manual. It remains animate for 1 hour, after which time it collapses and dies.
On each of your turns in combat, you can use a bonus action to mentally command any creature you made with this ability if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one, this also applies to creatures created by your channel divinity). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.
You can use this feature a number of times equal to your Paladin level divided by 4 (rounding down) plus your Charisma modifier, and you regain all expended uses of it when you finish a long rest.
Lord of death
At 20th level, you can assume the form of an avatar of death. Using your action, you gain . For 1 minute, you gain the following benefits:
- Your melee attacks deal an extra 2d8 Necrotic damage
- You have resistance to all damage
- You become surrounded by an aura of gloom. The aura reduces any bright light in a 30-foot radius around you to dim light. Additionally, you and creatures you choose in the aura are draped in deeper shadow. Creatures that rely on sight have disadvantage on attack rolls against creatures draped in this shadow.
Once you use this feature, you can’t use it again until you finish a long rest.
Comments