Base Class: Paladin
here it it
Channel Divinity
When you take this oath at the 3rd level, you gain the following two Channel Divinity options.
Blessed Weapon. As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. This weapon gains a permanent bonus +1 to attack and damage rolls. This feature cannot be used more than once per weapon
Turn the Tide. As an action, you present your holy symbol and speak a prayer, using your Channel Divinity. Each ally within your aura gains a bonus to AC equal to your Strength modifier for one minute
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of the Dawnfather Spells
| Paladin Level | Spells |
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3rd |
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5th |
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9th |
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13th |
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17th |
Aura of Temperance
Starting at 7th level, you and friendly creatures within 10 feet of you regenerate your proficiency bonus+1 in hitpoints at the start of your turn, those healed by this aura must be conscious to gain this benefit.
At 18th level, the range of this aura increases to 30 feet.
Light's Chosen
Beginning at 15th level, you are always under the effects of a protection from evil and good spell.
Champion of the Dawn father
At 20th level, as an action, you can emanate an aura of dawn. For 1 minute, bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond that.
-You gain resistance to all damage and allies within your aura gain resistance to magical damage
- Whenever an ally within 10 feet of you makes an attack roll, they may add 1d8 radiant damage to the roll
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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7/24/2020 5:59:57 PM
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Coming Soon
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