Warlock
Base Class: Warlock

You have seen beyond the veil of existentialism, into the chaos of chance and the madness of the metaverse, where the fabric of your world and others are weaved of spoken word, and the actions of each being are predetermined. This experience has awakened in you a minor control of the strings behind the world you know, but your abilities may wax and wane upon the whims of the Dungeon Master. Your patron is the one who creates and upholds the rules of reality. The Dungeon Master revels in stories. In return for your power, the Dungeon Master may direct you to take part in the important events of your time, or simply watch your story unfold. Beware. Though your insight into the world may be extensive, those who cannot see beyond the veil may ignore your words, or worse.

Adaptive Magick

Starting at 1st level, your DM allows you unrestricted access to an ancient tome of knowledge known to you only as the "Handbook". Once per day, you may choose and prepare any spell (provided your spell slots are of the appropriate level) from any spell list from any class. For example, if you have 3rd level spell slots, you may choose one spell of 3rd level or lower for this ability. You may cast this spell using its given duration and one of your warlock spell slots, but may ignore any material component costs. This feature resets on a long rest.

Alter Reality

Starting at 6th level, you gain the ability to alter the very nature of creatures around you. As an action, you may choose a statistic of a creature you can see within 120 ft. You may roll a dice based on your current warlock level (1d4 at 6th, 1d6 at 10th, and 1d8 at 14th) and choose to either increase or decrease that statistic. The creature must then make a saving throw in the chosen statistic, and pass a check against your spellcasting save DC. If they succeed, the chosen stat is altered by half of the roll, rounded up. This feature may be used once per long rest.

Conjurer of Wondrous Artifacts

Starting at 10th level, your connection to the existentialist puppeteer of your universe grants you additional knowledge of powerful, magical artifacts. Your patron grants you a number of charges equal to 1 + your CHA modifier.

As an action, you may summon one magical item for a single use by expending a corresponding number of these charges (see the table below). At 10th level, you gain access to artifacts up to rare, and at 14th level, you gain access to very rare items. You may use a bonus action to then immediately use that item. The item disappears on a long rest, and all expended charges reset on a long rest.

 

Rarity

Charges Expended

Uncommon

1

Rare

3

Very Rare

5

Evolving Features

At 14th level, you gain the ability to tap into the cosmic powers that govern all known laws of nature. As an action, you may petition your patron to adopt a feature of any creature of your choice in existence. You may select a creature from the Monster Manual (or any other sourcebooks as allowed by your patron) and adopt one of their features for 1 minute if that creatures CR is less than or equal to half of your warlock level. You may acquire a feature of a creature with a CR greater than half but less than your total warlock level for 1 round. If your chosen feature requires an attack roll, skill check, or saving throw, you must use your spellcasting ability/modifiers, not those listed for that creature. This feature may be used once per short or long rest.

Previous Versions

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7/27/2020 4:56:27 PM
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