In order to stay effective, blood hunters must constantly keep up to date with many things, new species of monsters being discovered, studies analyzing monster behaviour, and, if you ask the Order of the Hellsinger, guns.

Bullet Rites

You gain the ability to create bullets using your own blood as the propellant. Instead of using the crimson rite on guns, your Bloodshots passively deal 1d6 necrotic damage. You can suffer damage equal to your crimson rite to create 50 Bloodshots during a short or long rest.

Crimson Repair

When a gun misfires, you can suffer damage equal to your crimson rite die to immediately repair the firearm.

Sanguine Huntsman

You can create Bloodshots with blood from another creature, which do an additional 1d6 necrotic damage against enemies of the same species of the blood.

Crimson Frailty

Continued attacks against the same target using Bloodshots reduces the enemies resistance to necrotic damage

Blood Chamber

You heal 1d6 at the end of combat for every enemy you killed during the fight.

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