Paladin
Base Class: Paladin

Taking Notixl’s Oath means you join the songs of life keeping it in tune no matter what. Most who join this oath are those who care for others around them and keeping the team going in the darkest of times, always hearing the song of life around them even when death is about. She’s a peaceful goddess bringing blessings to those who follow her and bring her life into the battles her champions chose to fight in.

Oath Spells

You gain oath spells at the paladin levels listed.

Notixl's Oath Spells

Channel Divinity

You gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.

Nature’s Wrath. You can use your Channel Divinity to invoke primeval forces to ensnare a foe. As an action, you can cause spectral vines to spring up and reach for a creature within 10 feet of you that you can see. The creature must succeed on a Strength or Dexterity saving throw (its choice) or be restrained. While restrained by the vines, the creature repeats the saving throw at the end of each of its turns. On a success, it frees itself and the vines vanish.

Preserve Life. As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your Paladin level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can’t use this feature on an undead or a construct.

Aura of Life

Starting at 7th level, you and friendly creatures within 10 feet of you gain 5 additional hp when a healing spell spell is casted inside the radius of the aura.

At 18th level, the range of this aura increases to 30 feet.

Purity of Spirit

Beginning at 15th level, you are always under the effects of a protection from evil and good spell.

Life Giving Light

At 20th level, as an action, you can make your Aura of Life visible by turning it into a powerful light and altering its properties for a time.

For 1 minute, bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond that.

Whenever an enemy creature starts its turn in the bright light, the creature takes 10 radiant damage. Also for the duration, you have advantage on saving throws against spells cast by fiends or undead.

In addition, the light of your Aura further augments any healing done in the Aura. Any friendly creature (including yourself) who starts their turn in the bright light heals 10 hp. Also friendly creatures (including yourself) that are targeted by a healing spell well standing in the bright light will receive maximum hp from that spell.

Once you use this feature, you can’t use it again until you finish a long rest.

Previous Versions

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