Base Class: Sorcerer
Many sorcerers trace their magical prowess through their bloodlines. Some to a dragon ancestor, some to the divine, but there are still others who trace their powers to less savory sources. Whether it's a survived encounter with an Incubus or similar demon, or a chosen worshipper of a Demon's cult to bear their devilish offspring, such sorcerers derive their powers through their connection to the Lower Planes.
Devil's Tongue
At 1st level you can communicate with Fiends and Demons. You learn Infernal and Abyssal, and have advantage on Charisma (Persuaion) and Charisma (Deception) checks when talking with them.
Fiendish Follower
When you choose this origin at 1st level, you learn the Find Familiar spell and can cast it without expending material components. Your familiar can only be an Imp (stats can be found in the PHB, page 306). You can forego your attack action to use a bonus action to command your Imp familiar to use its reaction to make an attack against an enemy.
This spell does not count against your spells known
Eyes of the Devil
At 6th level, you gain Devil's Sight to a range of 120 feet. You can see normally in darkness, both magical and non magical up to that distance.
Flight of the Devil
At 14th level, you gain the ability to sprout a pair of bat-like wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.
You can't manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.
Devilish Regeneration
At 18th level, as an action you can spend up to 10 Sorcery Points to roll that many d6. Gain HP equal to the amount you roll.
Once you use this feature, you can't use it again until you finish a long rest.
Previous Versions
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