Warlock
Base Class: Warlock

Your patron is a powerful, benevolent entirely wish to spread happiness and prosperity as far and wide as possible. You have accepted their charge and their power and you now travel the lands bringing the sick health, feeding the starting, and bringing the light of hope to those who have none. But you and your patron are not naive there will be times the violence is unavoidable and your and given the power to either avoid it or if pushed to far fight.

 

Shield of Kindness

At the 1st level when you see a creature within 30ft of you get hit with an attack you can use your reaction to give that creature temp hit points equal to twice your warlock level before any damage is done to it. That hit points last until the targets next turn.

You can do this a number of times equal to your charisma modifier. You regain all expended uses after a short or long rest

Nearly Violent Protest

Starting at 6th level when a creature hits you with an attack they must make a Strenth save against your warlock spell DC. On a failed save they are pushed back 15ft and knocked prone This can happen once but you regain the effect on the start of your next turn. At 14th level you can do it twice 

Benevolence Unbound

At 10th level, the world is brighter and more positive while you are around. For an area of one mile around you, plants bloom brighter and more vibrant. most wild animals are calm, the weather is nicer and feelings of dread fear and hate being surprised. 

In addition to those effects, you can choose one of the following while within 100ft of you. 

- Everyone within range is immune to disease and is cured of all diseases when they touch you. 

- Food regenerates while not being eaten and sources of clean water never run dry.

- Instruments and singing sound more beautiful

 Any violent or evil action you take ends these effects unless you were forced to commit the action and no other nonviolent action was possible

 

 

Avatar of Hope

At 14th level, you can summon an entity that embodies yours and your patrons desire to bring hope and happiness to the world

As an action, you can summon your avatar of hope for one minute up to half a mile away. You deice what it looks like as it comes from your imagination

The avatar is massive in size and can be seen by all creatures in one mile. Unless their view would be obstructed ( in a cave etc) 

All normal and magical darkness is banished within that mile as your avatar glows like the sun. The friendly creature can be freight or charmed while in the light they also regain 15hp at the start of there turn. 

Can be done once per short or long rest