Monk
Base Class: Monk

Powerful warriors devoted to the path of Living Ink. These monks devote their lives to traveling the planes in search of masters of the ink to earn the right to bear marks of power and eternal improvement. They are easy to identify as every Inkwrought warrior has the spirit chain down their spine allowing them to channel their ki into the ink. 

Disciple of the Ink

Starting at 3rd level, you have gained your first set of magical tattoos. Choose 3 tattoos as listed at the end of this class description. You gain one additional tattoo at 6th, 9th, 12th, 15th, and 18th levels. If a tattoo has prerequisites, you must meet them in order to have it applied. You can gain a tattoo at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class.

Tattoos last until dismissed or till you start a long rest, unless otherwise stated. 

The Body can only hold so many tattoos therefore all the tattoos are broken up into 4 categories; The Maximum amount of tattoos you can obtain with out triggering the Inked Mind is represented by the tattoos given to you at the particular level, ergo Three at 3rd, Four at 6th, Five at 9th, Six at 12th, Seven at 15th, Eight at 18th. 

  • small
  • medium
  • large
  • Massive

Amount of Tattoos per size

  • Small - Average size 1 in - 2 in. Unlimited
  • Medium - Average size 3 in - 5 in. - 8 total
  • Large - Sleeve size ( generally takes up a Forearm or upper arm or calf or leg or chest ) 4 total
  • Massive - Full back Piece or full frontal chest area - up to 2 max, but generally one 

Magical Tattoos

 Below is a List of Tattoos in accordance to Level and Size 

Size 

3rd 

6th 

9th 

12th 

Small 

Magical Weapon

Precision 

Fleet of foot 

Heal 

Eyes of the Familiar

Beguiling Whisper

Shield of Valor

------------- 

Storm's Surge

Medium 

 Ink Whip 

Sinister strike 

Bull's Strength

Elemental Weapon 

Natures Protector 

 -------------

Large 

       ------------- 

    ----------------- 

Recall Weapon 

Submerged

Life Drinker 

The Third Eye  

Shadow Step 

Soaring Eagle

Massive 

       ------------- 

     --------------- 

 -------------

 -------------

 

Size 

15th  

18th  

Small 

 -------------

------------- 

Medium 

 -------------

------------- 

Large 

Weave of Obscurity  

------------- 

Massive 

 -------------

Death Touch 

Duplicitous Strike 

Beguiling Whisper

This tattoo has the appearance of an intricately detailed rose and lays over the throat. 

When you have this activate this mark your voice becomes so sweet as to charm those who hear it. +2 to Charisma checks made to persuade or deceive. 

Cost: 1 ki point

Bull's Strength

This tattoo shows as a stylized bull. 

When you activate this mark you feel the strength of a raging bull in your veins. +2 to strength for 1 minute. 

Cost: 2 ki points 

Death Touch

The Tattoo resembles a Grim Reaper with an outstretched hand, Once a day as Reaction, you may use an action to cause your tattoos to burst forth into the body of a target you can touch. The target suffers the same fate as those that are unable to receive the tattoos, if they have less than 100 Hit Points the target dies instantly. If the target has more than 100 hit points nothing happens to them.

Cost: 6 ki points

Duplicitous Strike

The Tattoo resembles a cloaked person holding two weapons in hand with four shrouded figures resembling the main person, when you use your action to activate this mark roll a 1d6

  • 1 - 3 = 3 Clones
  • 3 - 5 = 4 clones
  • 6 = 5 clones

     the result is how many translucent clones you create. They last for 1 minute. When you attack you are considered to have advantage, in addition deal an additional 1D6 damage per a clone created, the damage is considered to be Psychic damage. Once you activate this tattoo you must complete a short rest before using it again. 

Cost: 6 ki points

Eyes of the Familiar

This tattoo has the appearance of light and tasteful eyeliner with feathered edges at the corners of the eye, but on closer inspection the lines of the tattoo are filled with tiny arcane runes. 

While marked with this tattoo you can cast Find Familiar as a ritual.

When you have a familiar bound to you through this mark you can communicate with it telepathically while it is within 1 mile. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.

Choose from the following Types:

  • Falcon
  • Raven
  • Black Birds
  • Sparrow

Cost: 1 ki point

Fleet of Foot

The tattoo resembles a foot with the ball of the foot pressed to a surface, when activating the tattoo the assassin gains a +5 stealth bonus and advantage on any acrobatics checks dealing with balance. The effect last for 1 minute.

Cost: 2 ki points

Heal

The Tattoo is a Heart with blood dripping from it, when activated you are instantly healed for 1d4 + Wisdom Modifier

Cost: 1 ki point

Ink Whip

This tattoo covers the forearm with long intertwining designs like tentacles writhing through and around each other. 

When this mark is on your body you can you can, as a bonus action, cause the tattoo to extend past your skin, enveloping your arm into a long inky tentacle that you can use as a natural weapon that deals 1d8 bludgeoning damage with a range of 10ft.

When the ink tentacles are extended you can use them to grapple a large or smaller creature. The creature must succeed on a DC 15 Strength saving throw, a failure results in them grappled by you. As an action, the creature can escape the grapple by succeeding on a DC 15 Strength (Athletics) or Dexterity (Acrobatics) check. The grapple also ends if you halt it (no action required), if the creature is ever more than 10 feet away from you, or if you use this tattoo on a different creature.

Cost: 2 ki points

Life Drinker

This tattoo takes the appearance of a fang dripping blood. When activated you choose a weapon to apply it to, any damage dealt with that weapon until the end of your next turn returns a portion of health to you. You are healed for half the damage dealt by that imbued weapon.

Cost: 3 ki points

Magical Weapon

The tattoo is a dagger or sword with a starburst placed behind the hilt. When activating the tattoo for 1 minute, any weapon that touches your hands become magical for the purposes of over coming resistance.

Cost: 2 ki points

Precision

The tattoo is two blades crossed over each other, you may only apply one of the two effects at any given time, either a +1 to hit or +2 to AC. If you activate the tattoo a second time you can change the application. 

Cost: 2 ki points

Recall Weapon

The tattoo resembles a weapon that is half missing, when activated for 1 minute any weapon you choose can be recalled to your hand by using your reaction, nothing can stop the weapon from returning to your hand. If something stands in its way the weapon simply breaks through or pushes aside. 

Type 

Person or non object  

Object : Wood, Stone, Metal 

One handed 

1d6 damage 

Instant/ 1 round/ 3 rounds 

Versatile  

2d6 damage 

Instant/ instant/ 2 rounds 

Two handed or Heavy 

3d6 damage 

Instant/ Instant/ 1 round 


Cost: 3 ki points

Shadow Step

The Tattoo resembles a man with half his body enshrouded in mist, when activated you may step into one shadow and appear up to 60 feet away in another shadow, this last for 1 minute.

Cost: 4 ki points

Shield of Valor

The tattoo resembles a shield made of a dark iron. When you use an action to activate it you gain +3 AC for 1 minute.

Cost: 3 ki points.

Sinister Strike

The tattoo resembles a weapon dripping blood, when activated your next attack deals double the weapons damage dice, in case of a critical hit you would double the dice again.

Cost: 2 ki points

Soaring Eagle

This tattoo appears as a pair of large wings across the shoulder blades. When activated the inked wings lift off your skin and become functional, giving you a flying speed equal to your walking speed for 10 minutes. 

Cost: 4 ki points

Storm's Surge

This tattoo design features lightning bolts around the ankles, resembling a band made of electricity.

When this tattoo becomes active you cast haste at 3rd level

Cost: 1 ki point

Submerged

The tattoo resembles a shark or dolphin, when activated you no longer require air to breath, in addition you gain a swim speed equal to your base movement, this effect last for 1 hour.

Cost: 1 ki point

The Third Eye

The tattoo resembles three eyes in the shape of a triangle,  you gain the true sight for one hour.

Cost: 2 ki points

Weave of Obscurity

This tattoo appears as a set of footprints that stop halfway through a step. When you use an action to activate this mark you gain the effects of [Tooltip Not Found].

Cost: 5 ki points

Learned Artist

Beginning at 6th level, your deep knowledge of tattoos and the arts let you understand the arts more. Whenever you make an Intelligence (History) check relating to knowledge of artwork or tattoos, you are treated as being proficient in the History skill, and your proficiency bonus is doubled for that check.

Armor of Ink

Starting at 6th level, your tattoos overflow with ki and act as a barrier. When struck by an attack you can use your reaction to twist your tattoos into blade wards giving you resistance to non-magical bludgeoning, piercing, and slashing damage for 1 minute.

Once you use this ability, you must complete a short rest before you can use it again. 

Marked for Death

At 17th level your ki can invade and corrupt the body of another creature. When you hit a creature with an attack you can create a special mark, a tattoo that beckons death, to the creature you hit with your attack. The creature is marked in this way for one minute.  A marked creature cannot regain lost hit points, and loses immunity to damage types instead gaining resistance as well as losing resistance to any damage it is resistant to before it was marked.

ie. Immunity -> Resistance,   Resistance -> Normal,  Normal -> Vulnerability

Once you use this ability, you must complete a long rest before you can use it again.

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