Wizard
Base Class: Wizard

Ice Mage Subclass 
Becoming a master in the arts of ice isn't an easy task to do...

Ice Mage initiate

Becoming a master in the arts of ice isn't an easy task to do... however, when you choose this subclass you gain the ability to change all fire spells from the wizard spell list and make them do Cold damage.

 

You also gain Resistance to Cold Damage.

Frozen Pinnacles

As an Action you may summon 4 Ice Pinnacles for a maximum duration of 1 minute that follow you around. You can use your bonus action to hurl a pinnacle to a target; this will be a Ranged spell attack, the range of this spell is 30 feet. If you hit the target it does 2D4  Cold damage. 

This spell will use up one 1st Lvl spell slot or higher.

Reactive Ice Platform + Reactive Pinnacle

As a reaction you can launch 1 willing creature that you can see 10 feet into the air,  If they are running they will gain an additional +10 Feet movement speed for this round.

As a reaction, you may use one of your pinnacles to block an incoming attack.

This grants you a bonus +2 on AC and it destroys the used pinnacle. 
You can only use 1 pinnacle per reaction

 

You gain 1 pinnacle, for a total of 5 pinnacles. 

Razor Sharp Ice Wall/Elevator

As an Action you may choose a point up to 30 feet around you to summon a razor sharp and paper thin wall.

A pinnacle appears at the chosen point, from which a wall exerts itself. The direction of this wall can be chosen by the caster and the wall extends to 20 feet in any direction in a line.

Any creature that is hit by the wall must make a Dexterity saving throw. On a failed save the creature takes a total of 4D8 cold damage, on a successful save, this damage is halved. This spell ignores cover and can go true small non-magical objects.
This spell will use up one 2nd Lvl spell slot or higher.

 You may summon a wide cylinder which can fit up to 6 humanoid, medium sized creatures.

The cylinder can rise up to 200 feet into the air.

You may use this spell as many times as is equal to your proficiency modifier

 

You gain 1 pinnacle, for a total of 6 pinnacles. 

 

Lord of ice

You gain imunity to cold damage, and your Cold damaging spells overcome enemy creatures immunity.

everytime an enemy creature hits you with an fire or cold damaging spell it will enpower you, for each spell that hits you or you counterspell it you gain 1 point to add with an maximum op to your proficiency modifier  to the folowing:

-  1 point:  you can change the weather within a 200feet cirkle of you for that it will always be cold and snowy, you can choose the intensity. for upto 8 hours.

- 2 points: You can enchant every allied weapon op to 60 feet you can see with an extra 1D10 cold damage. (Stacks with everything) for upto 8 hours.

- 3 points: Bolster your allies with ice armor, every allie within 60 feet that you can see gets Mage armor.

-4 points:  Improvised fort: An Lord needs his castle, only its sometimes difficult to find so..... create your own. create any simpel building you have seen somewhere in your life (at the DM's discretion) and recreate it in an 120feet circle. (As an snow themed version of the building)

-5 points:  Traveling is really easy for you especially in icy weather, 1 per long rest you can teleport yourself to an snow biome in the material world.

You can spend these points only 1 a week. and it takes 1 hour to cast as if it is an ritual spell.

Previous Versions

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