Warlock
Base Class: Warlock

Expanded Spell List

Your Patron dines on an expanded list of spells when learning a warlock spell. 
1st:sleep, faerie fire
2nd:phantasmal force,calm emotions.
3rd:plant growth,blink
4th:greater invisibility,dominate beast
5th:seeming,dominate person

Patron Existence

As an action, every creature in a 10-foot cube from you will make a Wisdom saving throw VS warlock spell save DC. Every creature failing their saving throws all get charmed or frightened by you until the end of your next turn.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Wet Exit

Disperse yourself in a moist cloud to protect your meat body. When taking some hurt, you can use your reaction to turn transparent and displace yourself up to 60 feet to an free space you can see. You cant be seen until the beginning of your next turn or until you hurt or cast a magic.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Bewitching Sheild

Acquire the knowledge to use the mind-affecting magic of your enemies against them. You have impervious to being charmed. When creatures attempt to "get down with you", use your reaction to turn that swagger toward them. Seducer succeeding on a Wisdom saving throw VS warlock spell save DC or be charmed by you for 1 minute or until the creature takes any hurt.

Black Crazy

You yeet a target into an illusory realm. A creature within 60 feet of you that can be seen make a Wisdom saving throw VS warlock spell save DC. Not save= Being charmed or frightened by you for 1 minute or until your focus break (taking hurt ends it all.)

The creature is convinced it's in a wet realm that you create in your mind. The one thing the creature hears is its own gurgling screams and what you allow them to.

You must finish a short or long rest before you can use this feature again.

 

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