Base Class: Cleric
Mighty creatures of awesome size and primal magics, dragons have inspired awe in the common folk for eons - sometimes being worshipped like gods, other times worshipped as gods: Bahamut the platinum dragon, Tiamat the rainbow wrym and Sardior the flawless. These god like beings imbue a fraction of their power unto their most devout followers
Soul of the Dragon
When the spell Reincarnate is cast on a follower of the Dragon Domain, they return as a dragon born of the color associated with their Draconic Gift.
Bonus Proficiency
At 1st level, you gain proficiency with martial weapons and heavy armour
Channel Divinity: Heart of the Dragon
At 2nd level, as an action, you can present your holy symbol and channel the draconic might of your gods into a destructive exhalation of energy. Your Draconic Gift determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic gift. A creature takes 3d8 + your cleric level damage on a failed save, and half as much damage on a successful on.
[roll]3d8[/roll]
Black Dragon
Breath Weapon: Acid damage in a 5 by 30ft line (Dex Save)
Blue Dragon
Lightning damage in a 5 by 30ft line (Dex Save)
Brass Dragon
Fire damage in a 5 by 30ft line (Dex Save)
Bronze Dragon
Lightning damage in a 5 by 30ft line (Dex Save)
Copper Dragon
Acid damage in a 5 by 30ft line (Dex Save)
Gold Dragon
Fire damage in a 15 ft cone (Dex Save)
Green Dragon
Poison damage in a 15 ft cone (Con Save)
Red Dragon
Fire damage in a 15 ft cone (Dex Save)
Silver Dragon
Cold damage in a 15 ft cone (Con Save)
White Dragon
Cold damage in a 15 ft cone (Con Save)
Dragon's Eye
Also at 1st level, the cunning sight of your god has been passed onto you, You gain proficiency in the Perception skill. Your proficiency bonus is doubled for any ability check that uses this skill
Draconic Gift
Choose a Dragon type from the Draconic Gift table. The damage type, breath weapon and colour associated with each dragon is used by features you gain later:
Dragon Damage Type Breath Weapon
Black Acid 5 by 30 ft. line (Dex Save)
Blue Lightning 5 by 30 ft. line (Dex Save)
Brass Fire 5 by 30 ft. line (Dex Save)
Bronze Lightning 5 by 30 ft. line (Dex Save)
Copper Acid 5 by 30 ft. line (Dex Save)
Gold Fire 15 ft. cone (Dex save)
Green Poison 15 ft. cone (Con save)
Red Fire 15 ft. cone (Dex save)
Silver Cold 15 ft. cone (Con save)
White Cold 15 ft. cone (Con save)
Black Dragon
Breath Weapon: Acid damage in a 5 by 30ft line (Dex Save)
Blue Dragon
Breath Weapon: Lightning damage in a 5 by 30ft line (Dex Save)
Brass Dragon
Fire Damage: 5 by 30 ft line (dex save)
Bronze Dragon
Breath Weapon: Lightning damage in a 5 by 30ft line (Dex Save)
Copper Dragon
Acid Damage 5 by 30 ft. line (Dex Save)
Gold Dragon
Breath Weapon: Fire damage in a 15 ft cone (Dex Save)
Green Dragon
Breath Weapon: Poison damage in a 15 ft cone (Con Save)
Red Dragon
Breath Weapon: Fire damage in a 15 ft cone (Dex Save)
Silver Dragon
Breath Weapon: Cold damage in a 15 ft cone (Con Save)
White Dragon
Breath Weapon: Cold damage in a 15 ft cone (Con Save)
Channel Divinity: Winged Form
At 6th level, as a bonus action you may present your holy symbol and gain the gift of flight. A pair of dragon wings sprout from your back, granting you a flying speed equal to your current speed, your wings last for 1 minute before receding into your body. You can't manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage type on the draconic gift table to the target. When you reach 14th level, the extra damage increases to 2d8
Vessel of the Dragon
At 17th level, your gods have granted you a loyal draconic steed as a gift for your service. As an action, you can summon a dragon of your type, as per the find steed spell. This dragon has the statistics of a Wyvern, except its Intelligence and Charisma are 12, it has immunity to your dragon's damage type, and it lacks the Multiattack and Stinger actions. Once you've summoned your dragon, you can't do so again until you finish a long rest.
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