Rogue
Base Class: Rogue

You are a rogue that has a particularly dangerous past. Perhaps you were involved in a high stakes con that went bad, or displeased a particularly powerful mark- or you crossed a cunning superior. Whatever the cause, you were in great danger- and in the moment of truth, you tapped into a hidden well of talent that saved your life.

Cloak of Shadow

Starting at third level, you have advantage on any stealth checks made at night or in low light conditions. Additionally, you are able to walk, run, and climb without making any sound- provided you do not trip, fall, or trigger some other factor such as a trap.

Bend Light

Starting at 9th level, you have learned to exert limited effects on your surroundings. As an action, you can cause an area of up to 30 feet around you to be couched in shadow- absorbing all light that enters, provided it is not in direct sunlight. Any non magical light source within the area of effect is temporarily absorbed and produces no illumination. You must be within the area of effect when you initiate it. The effect lasts up to 1 minute or until you dismiss it as an action, requiring concentration to maintain.

 

Once you use this feature, you must finish a long rest before it is available again.

Bend Light

Starting at 9th level, you have learned to exert limited effects on your surroundings. As an action, you can cause an area of up to 30 feet around you to be couched in shadow- absorbing all light that enters, provided it is not in direct sunlight. Any non magical light source within the area of effect is temporarily absorbed and produces no illumination. You must be within the area of effect when you initiate it. The effect lasts up to 1 minute or until you dismiss it as an action, requiring concentration to maintain.

 

Once you use this feature, you must finish a long rest before it is available again.

Night's Embrace

At 13th level, your affinity for shadow is complete. Entirely at home in the dark, you gain blindsight to 20ft. Additionally, while fighting in shadow or low light conditions, your attacks have advantage, and attacks against you have disadvantage.

Master of the Dark

At 17th level, your command over light and dark has transcended mundane limits. Whenever you use Bend Light, the effect covers up to 75 feet, and extinguishes all light including any of magical source. If the effect is a spell equivalent or superior to Daylight, both casters roll a d20 with no modifier. If your roll is higher, your effect is stronger and overpowers the other.

 

Additionally, you may now use Bend Light a number of times equal to half your level rounded down, before your talent is depleted and you require a long rest.

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