Warlock
Base Class: Warlock

It is rare for a Hive Queen to grant her power to those outside of her closest circle. But somehow, whether you are a Beefolk she has taken interest to, or an outsider who has gained her trust, the Hive Queen has accepted you as worthy of her power. A telepathic bond between you and her hive have given you abilities beyond that of any normal Beefolk or human.

Created By: @CoolKidMitch (Twitter)

Expanded Spell List

The Hive Queen lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Hive Queen Expanded Spells
Spell Level Spells

1st

Charm Person, Feather Fall

2nd

Detect Thoughts, Spider Climb

3rd

Sending, Fly

4th

Compulsion, Giant Insect

5th

Telepathic Bond, Insect Plague

Royal Honey

Starting at 1st level, your patron has given you the knowledge to create a special honey brew that can be used to heal you and your allies. Once per day, you can create a number of potion of healing equal to your proficiency bonus. These potion expires after 24 hours and becomes a simple jars of honey.

At level 6, this potion can become a potion of greater healing.
At Level 10, a potion of superior healing.
At 15 a potion of supreme healing.

Beeguiling Presence

Starting at 1st level, your pact made with the Hive Queen has granted you a rather persuasive way with others. You have advantage on persuasions checks made for convincing someone to do something for you.

Loyal Followers

Starting at 6th level, you can use your reaction to cause any willing creature around you to make one action of your choice. Their action does not count as an action or reaction for them.Once this ability has been used, you cannot do it again until you have a short rest.

Noble Presence

At 10th level you become immune to being charmed.

Additionally, anytime a creature uses an ability to force you to make a saving throw of any kind, you can use your reaction to impose your Noble Presence against. The creature must roll a charisma saving throw against your spell DC. If they fail, the spell or ability automatically fails and they are considered charmed. You may use this ability as many times per day as your charisma mod.

Respect the Throne

Starting at 14th level, once per day as an action you may roll a d6. You may either inspire that many allies around you to protect you, granting a +1 to their AC for 8 hours, or you may use this ability to affect that many hostile creatures forcing them to make a charisma save against your spell DC. If they fail, they fall prone. If they pass, they take 2d12 psychic damage as the rhythmic thrumming of the hive fills their mind.

Previous Versions

Name Date Modified Views Adds Version Actions
8/3/2020 1:01:32 AM
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1.0
Coming Soon
8/3/2020 2:49:21 AM
8
1
1.15
Coming Soon

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