Sorcerer
Base Class: Sorcerer

Nature's Seed is a bountiful gift from Mother Nature that runs through generations, granting families beauty and elegance with their natural talents. This blood allows for specialty with any plant, specifically flowers. They live vastly throughout all realms, typically staying in areas with lots of vegetation or in fields of flowers.

Petal Dance

The bountiful blood of Mother Nature coursing through your veins fertilizes your skin and hair, allowing for flowers to grow on them. The roots and stems of these flowers are painlessly connected to your veins and only the petals of the flower show. The flowers that grow can be any flower that you have previously observed. 

As an action you can have the petals fall off your arms and float in the wind, their movement is controlled by you. These petals can be forced towards objects, doing one of the following effects based upon the flower:

Crimson Bud. The petals of these flowers are a deep red and burn with capsaicin and a small amount of methane. When aimed at a target, the target must make a DEX saving throw against your spell modifier, taking 9 (3d6) fire damage on a failed save, or half as much on a successful one. 

Thor's Bloom. The petals of these flowers are a bright yellow around the edges, but turn into a deep blue the closer they are to the center. Containing a large portion of mixed metals, the petals of these flowers are extremely conductive and produce their own electrical charge. When aimed at a target, the target must make a DEX saving throw against your spell modifier, taking 9 (3d6) lightning damage on a failed save, or half as much on a successful one. 

Drake's Tooth. The petals of these flowers curve upward away from the base of the flower, being shaped like that of a fang. They start a pale white color at the base of the petal and begin to turn a bright, neon green at the ends. The petals contain a natural repellent towards enemies that contains both cyanide and hydrochloric acid. When aimed at a target, the target must make a CON saving throw against your spell modifier, taking 9 (3d6) acid or poison damage on a failed save, or half as much on a successful one. 

The damage for all these petals grows more potent as you level, rising by 1d6 every two levels.

Thorny Growth

The fertilized blood within you allows for thorned vines to grow out of your body as a bonus action. These vines can grow from any body part and grow a maximum of 10ft long, being extended by whichever body part it grows from. You can also grow these thorned vines from your feet, allowing them to enter the ground and entangle someone, casting the Entangle Person spell. You can also make these thorned vines attack enemies as follows:

Thorned Whip. Melee Weapon Attack. To Hit: +9 to hit, reach 10 ft., one target. Hit: 12 (1d6 + 9) slashing damage and 12 (4d6) poison damage.

Extreme Botany

Using an action, you can cast the flowers off your arm and into the ground, allowing them to grow together into a larger flower. This flower acts as a turret, shooting one beam every turn for 1d4 + 2 turns. The beam created by this flower deals 10d6 damage, the type of damage determined by the flower. 

Crimson Bud. This flower has deep crimson petals that bloom like that of a rose. This flower deals fire damage.

Thor's Bloom. This flower has petals that are a bright yellow on the outside that transition into a blue in the middle, blooming like that of a typical lily. This flower deals lightning damage.

Drake Fang. This flower's petals curve upwards away from the stem creating a fang shape, with pale white petals that turn neon green at the tips. This flower deals either poison or acid damage.

Frozen Spring. This flower has pale white petals with small hints and sprinkles of light blue spread around it, blooming like that of a typical lily. This flower deals cold damage.

Mindflayer Eden. This flower has deep, dark blue petals that radiate a calm and comforting feel, which bloom like hydrangeas. This flower deals psychic damage.

Botanic Resurrection

If either you or a party member dies, you surround the corpse in a large supply of flowers. The roots of these flowers enter the corpse and fill them with a strange form of life, granted only by that of Mother Nature. After an hour of the flowers feeding the corpse life force, the dead are brought back to life unconscious. If the flowers or corpse are destroyed any further during the process, the revification is canceled and the corpse is permanently dead and the ability is wasted. This process will not work if there is no corpse or if the corpse has died more than 1 day ago.

This skill only works once every TWO long rests.

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