Warlock
Base Class: Warlock

Your patron is a master of the arcane. There complex understanding of the weave has given ultimate power rarely available to morals. Your patron is willing to share this power with you, as long as you help them further there studies. Knowledge is power, and it can be used for many things. Because of this, the motivations of these patrons vary. It is just as likely you are bound to service by a lawful good archmage looking to further the advancement of civilization as you are to be bound to a vile evocation wizard looking for the secrets to ultimate destruction. Either way, all patrons under this category have one similar goal: the further there understanding of the physical and metaphysical world. Patrons of this type include Members of the circle of eight, the great wizard Elminster, the powerful sorcerer Telkoun, or any other exceedingly powerful arcane caster. 

Expanded Spell List

The Arcane Master lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Archfey Expanded Spells
Spell Level Spells

1st

magic missile, shield

2nd

enlarge/reduce, arcane lock

3rd

fireball, dispel magic

4th

polymorph, arcane eye

5th

arcane hand, teleportation circle

Arcane Understanding

Starting at 1st level, your patron bestows to you a basic understanding of the Arcane. You gain proficiency in the Arcana skill. You also have advantage on wisdom and intelligence Saving Throws against Spells and other magical effects.

Arcane Expertise

Starting at 6th level, your patron will aid you in a particular study of magic. Choose a specific school of magic your patron specializes in. When you use your action to cast a spell under this specified school, you can use your bonus action to cast the same spell at the same target without using an additional spell slot. Damage and saving throw rolls are made for each spell separately.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Abjuration

When you use your action to cast an abjuration spell, you can use your bonus action to cast the same spell at the same target without using an additional spell slot.

Conjuration

When you use your action to cast a conjuration spell, you can use your bonus action to cast the same spell at the same target without using an additional spell slot.

Divination

When you use your action to cast a divination spell, you can use your bonus action to cast the same spell at the same target without using an additional spell slot.

Enchantment

When you use your action to cast an enchantment spell, you can use your bonus action to cast the same spell at the same target without using an additional spell slot.

Evocation

When you use your action to cast an evocation spell, you can use your bonus action to cast the same spell at the same target without using an additional spell slot.

Illusion

When you use your action to cast an illusion spell, you can use your bonus action to cast the same spell at the same target without using an additional spell slot.

Necromancy

When you use your action to cast a necromancy spell, you can use your bonus action to cast the same spell at the same target without using an additional spell slot.

Transmutation

When you use your action to cast a transmutation spell, you can use your bonus action to cast the same spell at the same target without using an additional spell slot.

Arcane Defense

Beginning at 10th level, your patron teaches you how to turn the mind-affecting magic of your enemies against them. Twice per day, you can call upon your patron to shroud you with a mystical barrier. For a minute, you become resistant to all spell damage as well as magical weapon attacks. Once you have activated this ability two times, you must finish a Long Rest before you can activate it again. 

Arcane Mastery

Starting at 14th level, your patron grants you a clear understanding of the nature of magic. You can cast the spell Legend Lore once per day without expending a spell slot. When you do this, your patron is assumed to acquire all the knowledge you do. With this, all wizard spells become available to select as your Mystic Arcanum spells. 

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