Base Class: Cleric
As an offshoot of some life domain denominations, some specify in the study of life itself in its biology, using the miracles of their prophetic study to further their research and development, these are those whom call themself the Über Domain.
Über Domain Spells
You gain spells according to the Über Domain.
| Cleric Level | Spells |
|---|---|
|
1st |
Bless, Healing Word |
|
3rd |
Enhance Ability, Protection from Poison |
|
5th |
Revivify, Tiny Hut |
|
7th |
Death Ward, Polymorph |
|
9th |
Awaken, Raise Dead |
Arcane Biologist
When you choose this Domain at 1st level, You gain proficiency in either the Medicine or the Arcana skill and the Spare the Dying cantrip as well as one Wizard cantrip of your choice.
Arcana
You gain proficiency with the Arcana skill.
Medicine
You gain proficiency with the Medicine skill.
Channel Divinity: Charge Person
Starting at 2nd level, you can use your Channel Divinity to push others beyond their physical limits.
As an action, You perform a prayer over one Person you see within 30 feet. This prayer forms a tether between the two of you. While this tether is kept, you and your target gain the following benefits:
• Immunity to Poison damage.
• Resistance to all forms of Non-Magical Damage.
• Advantage on Saving Throws against Magic.
You also gain the same movement speed as your target. This Tether breaks when your Target moves over 30 feet away, or naturally in 3 turns.
At 10th Level you both also gain resistance to Fire, Cold, Lightning, and Thunder damage when under the Channel Divinity.
Doctor’s Orders
At 6th Level, an amount of times equal to your Wisdom Modifier per short rest, As a Reaction, you can add your Wisdom Modifier to the attack roll of an Ally, or alternatively to that Ally’s AC against one attack an enemy of that ally takes.
Field Ready Physician
Starting at 8th level, When you take a short rest, you can recover a number of spell slots of a cumulative level total equal to or less than your total cleric levels.
Übermensch Achieved
At 17th level, you have perfected your ability to evolve your patients even beyond their potential.
Once per long rest, you use your action to surge an ally within 30 feet. This surge grants them garenteed critical hits for their next 3 attacks.
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