Base Class: Sorcerer
Cold Sorcerer
Frozen Heart Sorcerery
Your innate magic comes from the primordial power of winter. Many with this power can trace their magic back to ancestors from the frozen wastes, but perhaps you were born during a howling blizzard so powerful that folk still tell stories of it, or your lineage might include the influence of potent air creatures such as djinn. Whatever the case, the magic of the north permeates your being.
Frost Skin- You gain resistance to cold damage and your armor class is considered 13 + Dex without armor.
Whenever you deal cold damage with a spell, you gain temporary hit points equal to your Charisma modifier.
Cold Snap
When you cast a spell of first level or higher that deals cold damage, target any number of creatures you hit with the spell, spending 2 points per target. The creatures must make a constitution saving throw against your spell DC or be incapacitated and their speed becomes zero until the end of your next turn. At the end of your next turn they take the triggering damage again.
Snow Drift
At 14th level, you can blanket your surroundings with billowing winds and sheer cold. As an action, you can turn the area around you into difficult terrain, specifically a 15 foot radius sphere centered on you, that lasts for 1 minute and moves with you. You can freeze water as you come near to it, creating difficult terrain that you can walk across. As an action, you may also create ice structures within the range of Snow Drift, ranging from a block of ice to a staircase of ice. When a creature ends it’s turn in or moves into the range of this ability, it takes 3d6 cold damage, once per turn. You are immune to these effects. You regain the use of this ability on a long rest.
Blizzard
At 18th level, you gain the ability to envelop you and an area around you in a magical aura with the appearance of a blizzard. Once per long rest, as an action, you can create a spherical aura with a radius of 60 ft, centered at the location that moves with you. The aura is considered as a magical difficult terrain and, inside of it, creature's sight beyond 10 ft is blocked by the blizzard. The aura heavy snowing and strong winds makes the area count as heavily obscured for any creature trying to perceive what's inside. You can decide any number of creatures of your choice to be immune to all of your aura effects. The aura lasts 5 minutes and may be dismissed at any time.
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