Base Class: Bard
Bards that are apart of the College of the Melody, never went to a college to help their magical abilities, they learn to sing and play instruments themselves and figure out the magical energy by themselves. They sing and play soft melodies to give them peace in their best memories and make their own world, while they sing they empower those around them giving them peace for only a moment, but when they return to the real world they have a sense a ease til days end.
Melodies
When you join the College of the Melody at 3rd level, You gain 2 melodies at 3rd level, another at 6th level, 10th level, and 14th level, You can Exchange your Melodies any time you level up.
You can use 2 melodies at Lv 3, 2 more at Lv 6, 1 more at Lv 10, 1 more at Lv 14. The uses recharge after a longrest.
Melody of Anger
You sing a melody that makes all that hear it, start filling with rage and anger, they become monster wanting blood. You have every creature within 60 ft that can hear the melody, make a WIS saving throw against your spell save DC + your WIS modifier. On a Fail, the Creature becomes full of hatred and rage they are attacking the nearest creature next to them, They have advantage on all attack roll, and any attacks made against them have advantage. They stay in this rage as long as you keep using Melody of Anger on your turn and nothing else on your turn(Other then movement).
Melody of Awe
You sing a melody that makes all that hear it, only see and hear what they want want most, forcing them to their knees and begging. You have every creature within 90 ft that can hear the melody, make a WIS saving throw against your spell save DC + your INT modifier. On a Fail, the Creature Starts seeing and hearing what they most desire and becomes Deafened, Blinded, and Stunned. They stay in this awe as long as you keep using Melody of Awe on your turn and nothing else on your turn(Other then movement).
Melody of Disgust
You play a melody that gives a sickening feeling to all that hear it. You can have every creature within 60 ft that can hear the melody, to make a CON saving throw against your spell save DC. On a fail, the creature becomes poisoned and takes (Half your Bard level round down) d8 poison damage. Undead aren't affected by this melody
Melody of Fear
You play a melody with a low tone and think about all your fears or the world, to have your enemies feel them as well. You have every creature within 60 ft that can hear the melody, make a WIS saving throw against your spell save DC. On a failed save, the creature is Frightened for 1 minute, and may reroll the saving throw at the end of their turn. Undead aren't affected by this Melody
Melody of Guilt
You use your memories of guilt to fill your enemies with the guilt of all they have done. You have 3 creatures within 60 ft that can hear the melody, make a WIS saving throw against your spell save DC. On a fail, the creature starts attacking creature that are attacking you, at the end of the creature turn it can make a other WIS saving throw against your spell save DC. On a fail the creature is still under the Melody. On a save, the creature is no longer under the Melody of Guilt. Undead aren't affected by this melody
Melody of Love
You can use a melody charge to sing a melody that use you your memories of love you have given and received in your life to warm the hearts of all. You choose 3 creature within 30ft that can hear the melody, to experience the warmth of all your love, and are healed for (Your Bard level) d4 Damage.
Melody of Lust
You fill your enemies with your memories and feelings of lust. You choose 5 creatures within 60 ft that can hear the melody, to make a Wisdom Saving throw against your Spell save DC. On a fail, the creature is charmed for 1 minute, if the charmed creature is damaged by the Charmer, the effect ends. Undead aren't affected by this Melody
Melody of Pain
You play a melody that pierces your mind with all the pain you have experience, and you start feeling all that pain. You can have every creature within 60 ft that can hear the melody, make a WIS saving throw against your spell save DC. On a fail, the creature takes (Your half your Bard level rounded down) d6 psychic damage and is Stunned til the end of their next turn. Undead aren't affected by this Melody
Melody of Peace
You sing a melody with the memories of your peace that puts others minds to ease forgetting all their worries and bring them together. Any creatures that hears this melody within 30 ft of you, that is Frightened, Charmed, Paralyzed, or Stunned is cure of the condition.
Melody of Pride
You sing a melody that comes from your most fearless moments of your life, You choose 3 creatures within 30 ft of you that can hear the melody, each creature gains your CHA modifier, to attack rolls and Damage rolls of 1 minute
Empowering Melody
When you join the College of the Melody at 3rd level, As you cast a spell you sing a light, but powerful melody that twists the spell into your favor. When you cast a spell you can use your Reaction and spend a Melody Use, to reroll damage (Must use new damage), to have a creature Save on a saving throw, or reroll a ranged spell attack.
Forbidding Melody
When you join the College of the Melody at 3rd level, As a spell is cast against you, you sing a melody that changes the effect/direction of the spell. You can use your Reaction and use a Melody Use to, Save on a saving throw, have a Ranged spell attack miss you, or take half damage of the spell.
Harmony
Starting at 6th level, You learn how to harmonize, two different Melodies to get the effects of both type of melodies. You can use your Reaction to use a second Melody, instead of one, when you use a Melody Use. (Doesn't work for the Melody of Awe and Melody of Anger)
You gain 1 Harmony Use at 6th lv, 1 more at 10th lv, and 1 more at 14th lv
The Broken Melody
Starting at 14th level, you choose one of the Broken Melodies to show what emotions are strongest at your heart:
The Broken Melody of Death
You use your emotions of anger and sadness, to strengthen the melodies of Anger, Pain, Fear, Disgust, and Guilt. And with these emotion becoming stronger you use the to command those that are dead.
When you use The broken Melody of Death you use all emotions of Anger, Pain, Fear, Disgust, and Guilt, to start performing a symphony, and you are the conductor. Instruments that you don't have start playing and form a complete symphony that lasts for 1 minute, while you conduct this symphony your facial feature start turning skeletal.
Three times a week, you can use The broken Melody of Death as a Bonus Action to reanimate all corpse to Zombies within 90ft, and all Undead obeys you, If there are no corpse or undead you make 1d6+4 Ghost like skeletons (Are still skeletons), If you control less then 6 undead create 1d6 Ghost like skeletons (Are still skeletons). All creatures that aren't Undead have Disadvantage on Ability Check, Attack Rolls, and Saving throws.
While you are performing this symphony you can only use the Melodies of Anger, Pain, Fear, Disgust, and Guilt (if they are prepared) without using Melody Uses (you can still Harmonize them and you can still do the reaction Melodies without using Melody Use). At the end of the symphony (Round 10 of the symphony), you can cast Power Word Kill. Once the symphony ends, all corpse turned Zombie and skeletons you control drop to 0 HP and Undead are not controlled anymore, and all Melodies Stop playing. You can choose to end the symphony any time you want
The Broken Melody of Life
You use your emotions of Happiness and Love, to strengthen the melodies of Awe, Love, Lust, Peace, and Pride. And with these emotions becoming stronger you use them to bring those that are dead back to life.
When you use The broken Melody of Life you use all emotions of Awe, Love, Lust, Peace, and Pride, to start performing a choir, and you are the lead singer. beautiful voice start playing and form a gorgeous Choir, that lasts for 1 minute, while you Sing this symphony you facial feature start turning to perfection, you grow giant angelic wings, your clothes and hair turn white and flowy.
Three times per week, you can use The broken Melody of Life as a Bonus Action to give all creatures that aren't Undead advantage on Ability Check, Attack Rolls, and Saving throws.
While you are performing your Choir you can only use the Melodies of Awe, Love, Lust, Peace, and Pride (if they are prepared) without using Melody Uses (You can still Harmonize them and you can still do reaction Melodies without using Melody Uses). At the end of the Choir (Round 10 of the Choir), you can cast Resurrection. Once the Choir ends all melodies stop singing. You can choose to end the Choir any time you want
Previous Versions
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