Base Class: Wizard
Wizards that have the capacity to use magic in its purest form by sacrificing their own safety. [PLACEHOLDER]
Advocate of Lost Magic
Beginning when you select this school at 2nd level, the gold and time you must spend to copy a concentration spell into your spellbook is halved.
Ancient Meditation
Beginning at 2nd level, you can choose to concentrate on a number of concentration spells equal to your Intelligence modifier (minimum 1). You will not need to make concentration checks (Constitution saving throws) when you are hit. You can only do so as long as you do not move from your current position for the duration of your spells.
Once you move, you must choose only 1 spell to keep concentration on.
If you are forced to move, you will lose concentration on all of your spells.
Runes of the Lost
Starting at 6th level, You can imprint a concentration spell into runes that you force onto enemies and/or allies. You can use your action to cast concentration spells without the need to concentrate on them. These concentration spells have their duration reduced to half. You can only have 1 active at a time. this increases to 2 at level 12, and 3 at level 18.
Eclectic Sphere
Beginning at 10th level, you can choose 1 large or smaller creature within 120 feet of you to encircle with your Eclectic Sphere. You must concentrate on manifesting the Sphere for one round. During the duration, any form of movement, damage, or magic (friendly or not), will cancel the channeling of the spell. Once the channeling is done it will last for one hour. While encircled by the Eclectic Sphere, you may do any of the following:
- You may force the creature to succeed on a Constitution Saving Throw or be Paralyzed for 1 minute. the creature may attempt Con Saves at the end of their turns to be released from the paralysis.
- You may force the creature to succeed on an Intelligence Saving Throw or be banished into an enclosed plane of existence for 1 minute.
- You make the creature vulnerable to a certain type of damage for 1 minute. You may change the type it is vulnerable to as a reaction.
- You give the creature disadvantage on spell saving throws for 1 minute.
You can cast Eclectic Sphere a number of times equal to your Intelligence Modifier.
Master of Ancient Meditation
You have mastered the art of Ancient Meditation. You may now move your full movement while maintaining concentration on multiple spells. When you reach the maximum number of spells to concentrate on and cast another concentration spell, you will lose concentration on the first spell that you cast.
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