Base Class: Barbarian
What does a barbarian need after a day of raiding, pillaging and killing? A feast packed with food and drink, especially drink, in fact, drink is what keeps you going for all those raids and pillages, after all, the blade of a sword or the strike of a maul won’t be as harmful to you if you can’t feel it, right? In this path, you will absorb the mighty essence of alcohol to power your blows, enhance your vitality and become the most dangerous, most foul and unstoppable raging Alcoholic Faerûn has ever seen.
The Chugger
Whenever you choose this path at third level, you become proficient with Brewer’s supplies
Strength of the Rabble-rouser
Starting when you choose this path at 3rd level, you can spend a bonus action to chug a bottle of any alcoholic beverage in your possession, entering an intoxicated raging frenzy, which ends whenever your Rage ends. While in this intoxicated rage, your gain temporary hit points equal to three times your Barbarian level, and your melee attacks deal bonus damage equal to three times your constitution modifier. (If the alcohol you consumed happens to be ancient dwarven ale that is at least 200 years old, your bonus for temporary hit points and damage equal 4 times instead of 3)
Drunken Stupor
You have consumed so much alcohol that you courage might be a little over the top, you cannot be frightened or charmed while in your intoxicated frenzy, and if an attack would reduce you to 0 hitpoints, you may drop to 1 hitpoint instead and immediately perform the Attack action at your assailant if they aren’t within melee range, if both attacks hit, the target is knocked prone
Boundless Drinking
Whenever you activate your intoxicated frenzy, you regain current hitpoints equal half the temporary hitpoints the frenzy would grant you. Additionally, whenever an enemy uses it’s movement to enter your melee range or hits you with a melee Attack, you may use your reaction to perform the Reckless Attack feature on them. You can only use this feature twice per short rest
Champion of Blood and Ale
Whenever you use your intoxicated frenzy, you may take it into the next level, becoming the legendary Champion of Blood and Ale by as an action. While in this state, you become resistant to all kinds of damage, have advantage on spell saving throws, may move an additional 10ft on your turns and can attack three times instead of twice whenever you take the Attack action. This state lasts for 5 minutes and you must complete a long rest before entering it again
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