Base Class: Cleric
A priest subclass, designed specifically for characters who, for any reason, are not capable of a negative attitude towards any creatures. The priests of this domain value any life and are not able to kill, even when it comes to animals or inanimate creatures. They try to avoid battles, and if this is impossible, they minimize losses on either side using healing and incapacitating spells.
Peacekeeping Domain Spells
| Cleric level | Spells |
|---|---|
| 1st | Animal friendship, Sanctuary |
| 3rd | Hold person, Calm emotions |
| 5th | Counterspell, Revivify |
| 7th | Death ward, Banishment |
| 9th | Modify memory,Geas |
Inspirational diplomat
At level 1 you choose possession of one of the following skills: Persuasion, Deception, Pet hending. You make advantage rolls of the chosen skill to prevent or end the battle.
Quick healing
Beginning at 6th level, you can use your touch to heal any willing creature, including yourself. The creature regains 1d6 hit points. This ability can only heal up to a number of hits equal to the priest's intelligence modifier x 5. The ability does not work on creatures with 0 hit points, undead or constructs.
Channel Divinity: Forced negotiations
Starting at 2nd level, you can use the Divine Channel to temporarily pause the battle. A mental bond is created between you and all beings within 120 feet, lasting up to 1 minute. All active effects on creatures are suspended and restored after the spell ends. Creatures under this effect enter a trance, they cannot move or use spells, but can freely communicate with each other. The spell is interrupted if anyone under its influence takes damage.
Silk magic
At 8th level, you find a way to modify spells so that they become harmless to creatures. If the spell deals damage, you can increase the difficulty of its saving throw by 1d4, but in no way can it damage anyone.
Forgiving bind
Starting at 17th level, you can use an additional action to establish a bnding of lives with any creature. You can use your reaction to redirect some or all of the damage that a creature binding with you takes or deals. All damage received in this way is reduced by the properties of armor and resistances. You cannot using binding, if it lower your hits to less than 1. You cannot have more than 3 bndings, if the cleric tries to establish a fourth connection, the first connection will be interrupted.
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