Paladin
Base Class: Paladin

There are few, if any, paladins of Avandra that exist in the world. Those that do often keep their oaths to themselves, and their holy symbols are simple tokens or items of remembrance to Lady Luck. Still, their devotion to travel and spreading change is second to none. They long to discover forgotten paths, ancient Alexandrian ruins, and their quest to find the old wayshrines is often one that takes them years to complete. Their oaths are simplistic, to the point, and taken in a wayshrine. If a paladin of Avandra faces a conflict of their oaths, they must uphold the highest one above the others.

Paladins that take the Oath of Travel must never be of the Evil alignment. Most followers of Avandra tend towards the Neutral Good, or Chaotic Good alignment, though they come in many forms.

Hold Freedom above all else: Break the bonds that chain innocent lives. Slavery, undue punishment, and unjust imprisonment are seen as abhorrent. 

Change the world for the better: Change is inevitable. See to it that the changes you make serve to better the world, and more importantly, the people that live in it.

Your Fate is your own: Set out into the world and make your own destiny.

Trade and Merriment: Drink, trade, speak to the people, and have fun. Your life may be short or long. See to it that you enjoy all that life has to offer.

 

 

Channel Divinity

When you take this oath at 3rd level, you gain the following three Channel Divinity options.

Emissary of Avandra. As an action, you may channel your divinity to confer a +5 to Charisma(Persuasion) and +5 to Charisma (Deception) checks for the next ten minutes. This bonus only affects the paladin.

Quickened Steps. As an action, you may channel your divinity to confer an extra ten feet of movement to any creature you choose within thirty feet. In addition, they may move unhindered through difficult terrain. This effect lasts for one minute.

Blessing of Lady Luck.  During travel, you may channel your divinity to allow you and your allies to travel with ease. Your party may travel at a Fast Pace without suffering the normal -5 to Perception checks. This effect lasts for one eight hour period of travel, though it does not end if combat is encountered during that period.

Oath Spells

 

PALADIN LEVEL

SPELLS

3rd

Disguise Self, Expeditious Retreat

5th

Alter Self, Misty Step

9th

Blink, Haste

13th

Dimension Door, Freedom of Movement

17th

Commune, Etherealness

Aura of Devotion

Starting at 7th level, you and friendly creatures within 10 feet of you can’t be charmed while you are conscious.

At 18th level, the range of this aura increases to 30 feet.

Freedom to Travel

Beginning at 15th level, you are always under the effects of a Freedom of Movement spell.

Avandra's Chosen

You have dedicated your life to Lady Luck, and she has given you a blessing that few, if any, have received.

Chains and bindings, magical or otherwise, cannot remain on you. You are immune to being exhausted, grappled, incapacitated, paralyzed, petrified, restrained, or stunned.

In addition, once per week, you may cast the Teleport spell. This spell cannot mishap, so long as you have a true description of the area you wish to teleport to.

Previous Versions

Name Date Modified Views Adds Version Actions
10/30/2019 11:37:47 PM
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6/17/2022 11:37:36 AM
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