Base Class: Fighter
Heroes can come in all shapes and sizes. For the tiny knight, that size is small. However, what the tiny knight lacks in height is more than made up for with heart. Despite their small stature, the tiny knight rushes bravely into battle, catching their enemies off guard and leading the charge for their allies. Never assume the tiny knight is the underdog; a little courage can have a big impact.
Restriction: Small
A Tiny Knight must have a size no bigger than Small
Courageous Heart
Fear is the first thing that a Tiny Knight must overcome. Beginning at 3rd level, you gain advantage on all saving throws to resist being frightened.
Heroic Deeds
Starting at 3rd level, your extraordinary bravery allows you to perform feats of heroism worthy of a fighter twice your size. You can perform 1 + CHA modifier (minimum of 1) heroic deeds per short rest.
Rallying Cry
When you use your Second Wind feature, you can expend one heroic deed to let loose a rallying cry, rallying up to 3 allies that can hear you within 60 feet. Each one gains temporary hitpoints equal to your fighter level + your CHA modifier for one minute or until you fall unconcious.
Diminutive Retribution
When a creature larger than you hits you with an attack, you may use your reaction to perform a heroic deed, striking the attacker with a readied melee or ranged weapon. If not already added as part of your normal modifiers, you may add your charisma modifier to the attack and damage rolls.
Steely Resolve
When you take the dodge action on your turn, you may choose to expend a heroic deed to brace yourself against oncoming attacks, adding your CHA modifier to your armor class and gaining advantage on all STR, DEX, and CON saving throws until your next turn.
Improved Courageous Heart
At 7th level, you become immune to being frightened.
The Bigger They Are...
Starting at 10th level, when you land an attack on a creature that is larger than you, you may spend a heroic deed to deal extra damage equal to your charisma modifier. In addition, the target must make a strength saving throw. If their size is medium the DC is equal to 6 + proficiency bonus + your charisma modifier. If their size is large or bigger the DC is equal to 10 + your proficiency bonus + your charisma modifier. On a failure, they are knocked prone. If they were not already prone, and become prone as a result of this ability, they are also stunned until the end of your next turn.
Plucky Determination
Starting at 15th level, your heroism becomes seemingly inexhaustible. Whenever you roll initiative, you may regain one previously expended heroic deed.
Fighting Spirit
At 18th level, your CHA modifier is doubled when used in calculating attack or damage rolls from heroic deeds.
In addition, if an attack would reduce you to 0 hitpoints, you may use 2 heroic deeds to go to 1 hp instead.
Comments