Base Class: Cleric
The gods of freedom- Illmater, Sehanine Moonbow, Mielikki, and Trithereon- promote the ideals of life, liberty, security, and the pursuit of happiness, and generally express the importance of individuality and personal expression, while denouncing tyrants, oppressors, and villains. The Liberty Domain deities teach that, with hard work, personal accountability, devotion, and persistence, the most terrible of situations can be overcome. Clerics of these deities strive to grow the ideals of freedom, individuality, and protection of life and rights. They dedicate themselves to serving those that cherish personal rights, and swear to oppose tyrants and oppressors anywhere.
At each indicated cleric level, add the listed spells to your spells prepared.
Liberty Domain Spells
- 1st - cure wounds, guiding bolt
- 3rd - find steed, misty step
- 5th - lightning bolt, spiritual guardians
- 7th - dimension door, faithful hound
- 9th - cone of cold, mass cure wounds
Bonus Proficiency
When you choose this domain at 1st level, you gain proficiency with martial weapons and heavy armor.
Disciple of Life
Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.
Channel Divinity: Break the Chains
Starting at 2nd level, you can use your Channel Divinity to free friendly creatures from their bounds.
As an action, you present your holy symbol and evoke freeing energy that can release all friendly creatures within 30 ft. that are bound by ropes or chain, grappled, charmed, frightened, paralyzed, petrified, or restrained in any way. Choose any creatures within 30 feet of you, and make a Wisdom saving throw. Upon a success, each friendly creature is freed from the condition effecting it.
A Blessing, Under the God of Freedom
On the 6th level, when a creature within 30ft of you makes an attack roll, you can use your reaction to grant that creature a +10 bonus to the roll, using your Channel Divinity. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.
Patriotic Allegiance
Starting at 8th level, when a creature within 5 feet of you takes damage, you can magically substitute your own health for that of the target creature, causing that creature to not take damage. Instead, you take the damage. This damage to you can not be reduced or prevented in any way.
Supreme Healing
Starting at 17th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12.
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