Base Class: Monk
Monks of the Waterbird are from long lineage of assassins, they mastered old martial art, their movment is compared to a graceful movement water bird, however, its destructive power is overhelming. Monks from these monasteries know how to kill enemy with bare hand slicing techniques. These monasteries have small numbers of students and only one master.
Waterbird Technique
At 3th level, you learn how to make slices with bare hand. Once per turn you can spend 1 ki point to inflict deep bleeding wounds. At the start of the each creature's turn for the next minute, it takes 1d4 points of slashing damage. The effect ends early if the creature has one or more hit points restored, if any creature uses its action to expend one use of a healer’s kit, or makes a successful Wisdom (Medicine) check with a DC equal to your ki save DC. Doesn't affect creatures without blood.
When you reach 6th level, this slashing damage counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Full Atack
Starting at 3nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
Aura Sight
At 6th level, you gain the ability to perceive the auras of other creatures.
As an action, select a creature that you can see. That creature makes a Wisdom saving throw, though it has no knowledge that you forced it to attempt this saving throw. On a failed save, you learn if the creature shares any aspects of its alignment with you, its current hit points, and its current attitude and intentions toward you or one other creature, object, or location of your choice. In addition, for the next 24 hours or until you use this ability again, you can use an action to determine the creature’s distance and direction from you.
If a creature succeeds on its saving throw against this ability, you cannot use this ability against that creature again until you complete a long rest.
Wing Slash
At 11th level, you can hurl air pressure wawes against enemies
You gain a new attack option that you can use with the Attack action. This special attack is a ranged spell attack with a range of 30 feet. You are proficient with it, and you add your Dexterity modifier to its attack and damage rolls. Its damage is slashing, and its damage die is a d4. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.
When you take the Attack action on your turn and use this special attack as part of it, you can spend 1 ki point to make the special attack twice as a bonus action.
With the Extra Attack feature, this special attack can be used for any of the attacks you make as part of the Attack action.
Waterbird Fury
At 17th level, you gain the ability to make an overwhelming number of attacks againt single enemy.
You unleash up to five range attacks you are proficient with. Add your Dexterity modifier to its attack and damage rolls. it's hit die 10d10 Slashing. if the enemy dies, every creature within 15 feet radius must make wisdom saving throw with a DC equal to your ki save DC. On failed save must move away from the centre of the radius with all movement. The Creature doesn't move into obviously dangerous ground, such as fire or a pit. On successful save nothing happens.
You must finish long rest to use it again.
Previous Versions
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