Base Class: Rogue
a strange gambler with strange magic and a shady past.
strange deck
Every day you get 64 spell cards that refill at midnight you get to pick what they are and once you use them they are gone these replace your spell-casting ability. you can only have 5 cards in your hand at a time.
you can expend your bonus action to draw two cards.
you can expend your action to draw three cards.
you can expend both you bonus and regular action to refill your hand.
you can use your bonus action to pick locks, modify items, use poison and pickpocket.
strange blufff
One per day you can intentionally fail you're saving through, then for the next 10 turns you Gian advantage on all rolls of the D20.
counterfeit fait
your skills of desptionw become so good that you gain the following abilities :
you can use your action and your bonus action to pre prepare and once you get fit you turn invisible, teleport 10 feet away and leave an exact dead body in your place. the invisibility last 60 seconds and anyone looking at the corps has to succeed on a natural dc 15 medicine or 18 wisdom. the fake falls apart after 5 minutes.
on your action you can make an exact replica of another object (make Coopers look like platinums)
Inception
at thirteenth you can incept memories
you choose one person and you are able to modify there memory the same number as your charisma modifier. the memories last for a week.
there is no range but you can only use it on targets you have seen within the past two days.
stealth card
Every time you get a kill with sneak attack you gain back one card of your choice (including past day).
crushing debt
as action you can pick a target with in 60s feet that target must be able to understand you. the target must succeed on a wis save (8+ ch mod + proficiency bonus). if the target falls that must complete a simple task within 60 seconds if they fail they become your thrall for the next 24 hours. only one thrall at a time.
second deck
your deck size increases to 128.
second hand
you can use two mage hands at once they can lift 20 pounds each and can pick locks.
spellcasting
at third level you can cast spells.
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