Warlock
Base Class: Warlock

Those who have taken this Pact will sacrifice anything to attain their goals, be they Good or Evil. The sacrifice of your own Hit Points is rewarded by bonuses to Spell Attack Modifiers/DC/Damage, AC & Saving Throws.

Expanded Spell List

The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Fiend Expanded Spells
Spell Level Spells

1st

Hellish Rebuke, Sanctuary

2nd

Warding Wind, Scorching Ray

3rd

Fireball, Melf's Minute Meteors

4th

Fire Shield, Wall of Fire

5th

Immolation, Antilife Shell

Blood Penance

Once per turn, when you cast a spell you can deal either Slashing or Psychic (whichever flavor you prefer) damage to yourself in order to enhance the spell. The damage dice starts at 1d4. If you do, add half the amount of damage taken (rounded up) to your Spell Attack Modifier, Spell Damage Modifier or Spell Save DC. This bonus lasts until your next turn.

Damage Dice Increases; 1d6 at 6th, 1d8 at 10th, 1d10 at 14th, 1d12 at 18th.

Sanguine Guard

Starting at 6th level; When you use the Blood Penance ability, gain AC equal to Half the amount of damage taken (rounded up) - until your next turn.

At 12th level; When you use the Blood Penance ability, gain bonuses to all Ability Saves equal to Half the amount of damage taken (rounded up) - until your next turn.

Crimson Grant

At 10th level, Once per Long Rest, as an Action; You can take damage equal to your Blood Penance Die. You gain Spell Slots equal to Half the amount of damage taken.

Painful Alleviation

At 14th level, Once per Long Rest, as an Action; You can cast "Finger of Death" but Heal for half the damage dealt instead of the normal affect.

Previous Versions

Name Date Modified Views Adds Version Actions
7/15/2020 7:35:21 AM
20
0
1.7.6
Coming Soon
8/12/2020 11:33:00 PM
42
2
--
Coming Soon
Blood Pact Magic Image

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