Base Class: Cleric
Some believe that creation and destruction are two sides of the same coin. Those who respect the power and danger of fire while admiring its beauty and light are drawn to worship the Phoenix. A neutral, though benevolent, spirit, they embody the dichotomy between renewal and relentless destructive power. Life and death are inextricably linked in an enduring cycle, one to be celebrated and protected in equal measure. Clerics who follow the Phoenix understand that new life can rise from the ashes of destruction, that fire can both harm and heal, and that adapting to change is the most powerful constant.
Special thanks to: Adam Walton, Dustin Fletcher, Eugenio Vargas, James Haeck, Josh Simons, Mackenzie De Armas, and Justice Arman. Editor: Hannah Rose
Phoenix Domain Spells
1st - Burning Hands, Cure Wounds
3rd - Flaming Sphere, Gentle Repose
5th - Fireball, Revivify
7th - Wall of Fire, Death Ward
9th - Flame Strike, Raise Dead
Bonus Cantrip
When you choose this domain at 1st level you gain the produce flame cantrip. It counts as a cleric cantrip for you, but it doesn’t count against your number of cantrips known.
Warmth of the Flame
Also at 1st level, the destruction of your foes brings warmth to your allies. When you cast a spell of 1st level or higher that deals fire damage, you can choose to heal one creature of your choice within 30 feet. The creature regains hit points equal to 1d4 + the spell’s level.
You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.
Channel Divinity: Explosion of Life
Starting at 2nd level, you can use your Channel Divinity to protect your allies with an aura of flames.
As an action, you present your holy symbol, and a sphere of fiery light emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with bright light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) starts its turn in the sphere, you can grant that creature these benefits:
- The fire bolsters their vitality, giving it 1d8 temporary hit points.
- The fire protects, granting resistance to fire damage until the end of its next turn.
Rise from the Ashes
Starting at 6th level, you gain the ability to coax new life from the ashes of destruction. When you cast a cleric spell that returns a creature from the dead, you can choose to cast the spell without expending any material components, instead using the energy of your own fire to fuel the spell. When you cast the spell in this way the creature returns to life with a number of hit points equal to half of their hit point maximum, and does not suffer from any penalties from coming back from the dead. Otherwise, the spell functions as normal.
However, the effort taxes you greatly; if you have cast revivify you take a −2 penalty to all attack rolls, saving throws, and ability checks, or a −4 penalty for any other spell that returns a creature from the dead. These penalties are cumulative. Every time you finish a long rest, the penalty is reduced by 1 until it disappears.
Potent Spellcasting
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Avatar of Destruction
Starting at 17th level, the power of the Phoenix can save you from death while punishing those who harm you. If you drop to 0 hit points or killed outright, you are immediately reduced to ash. At the start of your next turn, you are resurrected in an explosion of fire in the last space you occupied, or, if that space is occupied, the nearest unoccupied space.
You return with a number of hit points equal to half of your hit point maximum, and each hostile creature within 30 feet of you must make a Constitution saving throw. On a failure, a creature takes fire damage equal to 2d10 + your cleric level and is blinded until the end of its next turn. On a success, it takes half as much damage and isn't blinded.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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8/14/2020 1:14:19 AM
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My friend is playing this subclass in a campaign I’m running, and he already plans to kamikaze the final boss using this subclass, and some of my own homebrew. (This little chucklehead is gonna use my Dubious Potion of Speed to go near light speed, then use a homebrew staff I made, which blows up and does bunch of damage when destroyed, to obliterate everything.)
In short, thank you for making this.
This is a perfect domain for clerics of Brigit in my home campaign...
In official 5e the Phoenix is an elder elemental, but in the world that Orkira lives in the Phoenix is also powerful enough to be her God!
Is the phoenix that Orkira follows an actual god that already existed or did you make it up?
I think that this is an awesome domain. I would LOVE to see this one published in an official book someday.
One thing I would like seen added in somehow, if possible, is the Green Flame Blade cantrip. With the clerics that I usually build, I tend to want to strengthen my melee abilities a bit just in case I need to get up close and personal on the front line.
I was wondering if you would consider in future versions adding a line under the potent spell casting ability feature that would either add (or swap) in the Green Flame Blade cantip to the list of cantrips known. Perhaps even add in a proficiency with a scimitar to the mix allowing this character to optionally be a slightly better melee based character than the cleric is right now.
Anyway, it's just a thought. I'm going to see about playing the Phoenix Domain Cleric here in the near future. I can't wait to see how it plays out. I definitely think it's going to be a winner. Thanks, and have a good day.
I feel like that is far more destructive to a character in that instance, and the -4 penalty is in line with spells like Raise Dead. And subtracting from ability scored isnt a thing done in DnD anymore, except by like 2 creatures and 1 spell.
Oh man, one of the first things I made on Beyond was a weapon, Morningstar of the Phoenix, guess now there's the perfect class to wield it xD
First things first: "I LOVE IT".
Would it be fun to add a pitch of randomness to Avatar Of Destruction? Roll all of your HD, you come back with those many HP and deal 2d10 plus half that amount fire damage.
Average would be you the exact same thing, but you get to roll the dice, could be more, could be less.
I think Rise from the Ashes should be a penalty to ability scores. That way, it's not just that you give too much you can't do anything, it's that you give too much you could die.
And also, did you give inspiration to the Undead Warlock with Avatar of Destruction?
Solid edit. Good job with the subclass.