Barbarian
Base Class: Barbarian

The Path of Life is a path that only the most controlled and restrained barbarians can take. The main principal of the Path of Life is "Live and let live". The Path of Life focuses more on defense than attack. This path may seem not to be powerful at first glance, but it may be one of the most powerful paths in D&D. Sorry if that sounded like I was bragging. I'm not trying to.

Defensive Stance - 3rd Level:

You gain a +1 bonus to AC while using the Unarmored Defense feature because you trained your defense. You also get the Parry reaction.

Cautious Attack - 6th Level:

The opposite of reckless attack, you gain disadvantage on attack rolls against other creatures this round, but other creatures gain disadvantage on attack rolls against you.

Ricoshield - 10th Level:

Once per long rest, while using a wooden or metal shield, if a ranged attack roll against you using a solid object (Arrow, crossbow bolt, javelin, etc.) fails by 5 or less, the object bounces off of the shield and you make an attack roll with disadvantage against the creature that made the attack roll against you, using the same stats they used, except the ATK bonus decreases by 1.

Live and Let Live - 14th Level:

 Once per long rest, you touch a dead small or smaller creature you can see and bring it back to life with all it's wounds healed using a DC 15 INT check. The DC decreases by 1 each level above 14th and by 2 at the 20th level.

Defensive Stance

You gain a +1 bonus to AC while using the Unarmored Defense feature because you trained your defense. You also get the Parry reaction.

Cautious Attack

The opposite of reckless attack, you gain disadvantage on attack rolls against other creatures this round, but other creatures gain disadvantage on attack rolls against you.

Ricoshield

Once per long rest, while using a wooden or metal shield, if a ranged attack roll against you using a solid object (Arrow, crossbow bolt, javelin, etc.) fails by 5 or less, the object bounces off of the shield and you make an attack roll with disadvantage against the creature that made the attack roll against you, using the same stats they used, except the ATK bonus decreases by 1.

Live And Let Live

Once per long rest, you touch a dead small or smaller creature you can see and bring it back to life with all it's wounds healed using a DC 15 INT check. The DC decreases by 1 each level above 14th and by 2 at the 20th level.