Base Class: Warlock
Others tend to immediately squash any insects they find annoying. Not you. You have a tendency to scoop them up and put them back outside. One day, you saved a beautiful golden insect. Ever since then, you've started developing certain powers that you did not have before that seem to connect you more to nature. Now, you travel around catching bugs and buying them from others in the hopes of finding your chitinous patron again.
Expanded Spell List
The Chitinous One lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
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5th |
Beetle's Blessing
Starting at first level, you gain a climb speed equal to your walking speed. If you already have a climbing speed, it gets doubled instead. Additionally, you are not slowed by non magical difficult terrain and blindsight out to 30 ft.
Bonus Cantrips
Starting at 1st level, you can invoke the aid of fireflies whenever needed. You learn the cantrips Dancing Lights and Infestation. They count as warlock cantrips for you, but they don't count against your number of cantrips known.
Wings of Fortune
Starting at 6th level, as an action you can draw on the power of flies or butterflies. You sprout insect-like wings and gain the ability to fly for 10 minutes. This functions like the Fly spell. Choose whether the wings resemble fly wings, butterfly wings, or beetle wings. Fly wings rely on the ominous buzzing to provide advantage on any Intimidation checks made while the wings are present. Butterfly wing enchant other to provide advantage on Persuasion checks instead. Beetle wings use the ever changing colors of the wings to provide advantage on Deception checks.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Insect Shield
Starting at 10th level, you can call upon one of five creatures to aid you once per long rest. You sprout a chitinous shell resembling your chosen creature and gain a resistance to their damage type. You choose the creature at the end of the long rest and the shell lasts til the start of your next long rest.
- Fire Ant - gain resistance to fire damage. Additionally, anytime you inflict fire damage, add one additional die to the damage inflicted.
- Scorpion - gain resistance to poison damage. Additionally, anytime you inflict poison damage, you can ignore resistances to poison and deal half damage to creatures who are immune to poison.
- Diving Beetle - gain resistance to cold damage. Additionally, you gain the ability to cast Water Breathing or Water Walk (not both) without expending a spell slot once per long rest.
- Stag Beetle - gain resistance to force damage. Additionally, anytime you hit a creature with force damage, you can opt to make it another type of elemental damage from the following list instead: fire, poison, lightning, or necrotic.
- Black Widow - gain resistance to necrotic damage. Additionally, you gain the ability to cast Speak With Dead a number of times equal to your Charisma modifier.
Web of Imprisonment
Starting at level 14, you can call upon the aid ethereal spiders to trap you your enemies once per long rest. You gain the ability to cast the spell Forcecage. You can cast this spell at will, without the need for material components.
Previous Versions
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8/14/2020 7:10:37 PM
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8/14/2020 7:13:42 PM
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