Base Class: Paladin
Oath Spells
You gain oath spells at the paladin levels listed in the Oath of Brotherhood Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of Brotherhood Spells
| Paladin Level | Spells |
|---|---|
| 3rd | protection from evil and good, shield of faith |
| 5th | aid, warding bond |
| 9th | beacon of hope, aura of vitality |
| 13th | aura of purity, stoneskin |
| 17th | mass cure wounds, telepathic bond |
Channel Divinity
Eternal Endurance. When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works. As a bonus action, you bolster the endurance of your allies in battle with Channel Divinity. Each creature of your choice that can hear you within 30 feet of you regains hit points equal to 1d6 + your Charisma modifier (minimum of 1) if it has no more than half it’s hit points
Unshakable Focus. Upon failing a saving throw to maintain concentration on a spell, you can use your reaction to automatically succeed on the check. This ability can be used after the results of your concentration saving throw are seen
Aura of Focused Defense
Starting at 7th level, your focus of spells becomes supernatural. You and allies within 10’ gain a +2 to AC and all saving throws while you maintain concentration on a spell. When you stop concentrating, whether willingly or unwillingly, the bonus is lost until a new concentration is formed. The bonuses from the aura start instantly upon casting a spell that requires concentration.
At 18th level, the range of this aura increases to 30 feet.
Enduring Bulwark
Starting at 15th level, your will to stand beside your brothers in arms gives you the ability to turn into a bulwark of strength. if you start your round at less than half your hit points, you heal 1d6 + half your paladin level before your actions on that turn.
Living Iron
At 20th level, you gain the ability to harness extraordinary martial prowess. As an action, you can magically become living iron, gaining the following benefits for 1 minute:.
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You gain resistance to all damage caused by enemies (attacks, spells, etc).
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You gain advantage on all concentration checks made to maintain concentration on spells. If you already have advantage on them, you automatically succeed on the saves to maintain concentration.
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You can maintain concentration on any number of spells at the same time. When the Living Iron ability ends you choose which spell you continue to concentrate on, all others end immediately.
Once you you have used this ability, you can’t use it again until after a long rest.
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