Base Class: Artificer
Fire has always called to you. beckoning you with its hunger for chaos, madness, and destruction. you resonate with the flame's desire to be eternally free, consuming everything in its path. you are its ambassador, its messenger, its creator.
Tool Proficiency
When you adopt this specialization at 3rd level, you gain proficiency with Smith's tools. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice.
Pyrotechnician Spells
Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Alchemist Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.
Alchemist Spells
| Artificer Level | Spell |
|---|---|
|
3rd |
|
|
5th |
[Tooltip Not Found], scorching ray |
|
9th |
|
|
13th |
|
|
17th |
[Tooltip Not Found], immolation |
Spark crafter
At level 3 you learn to craft magical fireworks. using tinker's tools, you can take an action to magically conjure a number of fireworks equal to your Intelligence modifier (minimum of 1). Once you create a batch of fireworks you cannot do so again until you finish a long rest or expend a spell slot of 1st level or higher. the number of fireworks conjured after using a spell slot is equal to twice the spell slot's level. you cannot have a number of fireworks greater than your intelligence modifier created at one time; creating more will result in the current fireworks being replaced. in addition, any unused fireworks disappear upon the completion of a long rest.
A firework once activated as a bonus action by setting its fuse alight will shoot towards a point you choose within 30ft and then explode in a 5ft sphere in color and pattern of your choosing. The explosion ignites in its area that are not being worn or carried. each creature within the area must make a dexterity saving throw against your spell save DC, taking 4d6 fire damage or half as much on a successful one.
Smoke Bomb
At level 5, you deepen your knowledge of powder-based explosives. You can now magically create and drop a smoke bomb using smith's tools when threatened. You can use this feature a number of times equal to your Intelligence modifier per short rest. When you are hit by an attack you can. expend your reaction to detonate the smoke bomb and move a distance equal to half your movement speed without provoking opportunity attacks. upon detonation, a cloud of smoke with a radius of 10ft is created. the area is heavily obscured. a moderate wind (11-20 miles per hour) can disperse the smoke in one minute, a strong wind ( 21 miles or more per hour) can disperse the wind in one round.
Flicker
at 9th level, you learn how to increase the potency of your fireworks. Your spark crafter damage is increased to 6d6. in addition, the range is now 60ft and the radius of the explosion is now 10ft.
Spark Mastery
at level 15, you gain true mastery over the crafting of magical explosives:
- Your Spark Crafter range is now 100ft. the explosion will now also ignite items being worn or carried
- the radius of your magically crafted smoke bomb is increased to 15ft.
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