Base Class: Wizard
If one owns a castle, a keep, a guild, or any other building in which valuable things are kept, it is in one’s best interest to ensure that you know who is (and who is not) coming and going. Better yet, if you have a Wizard schooled in the right techniques, you might be able to ensure that thieves and rogues are kept outside without fail. Wouldn’t that be nice?
Porters ward
Beginning when you select this school at 2nd level, you can enchant a doorway, entrance or tunnel with a special ward. As an action you touch the target and imbue it with magic out to 10 feet around the target.
When a creature passes through the warded area, you become aware of their name, creature type and size. You can configure the ward to check for specific names or creature types, and if so the ward will send you a mental alert when a creature meeting those
criteria enters the area, awakening you from sleep if necessary.
You can have a number of enchanted doorways
equal to your proficiency bonus.
Porter's lock
Beginning when you select this school at 2nd level, you add the arcane lock spell to your spellbook, and you can cast it at-will requiring no material components.
When you cast arcane lock, no creature can break down the door or pick the lock whilst you are conscious. (They may go around, under or over it where applicable).
Portcullis
At 6th level, you can conjure an otherworldly gate to block entrances or tunnels. As an action, you Can draw down a glowing grille of magical force, composed of 1/2-inch diameter bars spaced 1/2 inch apart. covering a space up to ten feet wide and twent feet tall. This grille cannot be damaged, or broken and provides medium cover from ranged attacks to creatures behind it. It extends into the border ethereal. The portcullis remains for 1 hour or until you use an action to dispel it. You may use an action whilst the portcullis is in effect to raise or lower it up to 5 feet from the floor without ending the effect.
Leave a message
At 10th level, you can set messages or a riddles on
your Porter’s Wards as if you were using a magic
mouth spell. You can set different messages for
different creature types or names if you wish, up to a
maximum of 5 recorded messages per ward.
Transportation block
At 14th level, creatures may not teleport within 300 feet of one of your Porter’s Wards. This includes planar travel.
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