Sorcerer
Base Class: Sorcerer

RESTRICTION: This subclass is limited to Diodhro, (luv ya bonzey). These Dero have fully embraced their parasitic nature and unlocked the true potential of themselves. They've unlocked power that others in their race don't have. 

Shifter's Arsenal

You've learned that you can shift parts of your body to be well, weapons. You can shift one into your form at a time, or use one sorcery point per minute with two. 

Spiked Grasp: Small, serrated teeth coat the inside of your hand. Make a melee attack, upon a hit you deal 1d4 piercing damage. This increases at 6th level by 1d4 (2d4), 14th level (3d4), and 18th level (4d4).

Spiked fists: Hard, toothlike spikes protrude from your fists, adding a distinct sharpness to every punch you throw. Your fists do an additional 1d4 piercing damage, on top of any other damage they do. You cannot transform your hands in this way if your hands are covered, lest you will either dent or tear through the coverings, or you will harm your hands. The damage dealt by this increases by 1d4 at 6th level (2d4), 14th level (3d4), and 18th level (4d4).

Tendril whip: Your forearm and hand transforms into a whip, taking on the statistics of one as well. You do 1d4 slashing damage, and your appendage-whip has the finesse and reach properties. While using your forearm and hand as a whip, you cannot hold items with that hand. The damage dealt by this increases by 1d4 at 6th level (2d4), 14th level (3d4), and 18th level (4d4).

Bone Blade: Sharp, small, toothlike spikes coat your hand in such a way it is no longer usable, rather much resembling a dagger. It deals 1d4 piercing damage upon a hit on an attack. You cannot hold or use objects when your hand is like this. The damage dealt by this increases by 1d4 at 6th level (2d4), 14th level (3d4), and 18th level (4d4).

 

Insatiable Hunger

At 6th Level, you learn that you can ingest any creature that is Small or under. You need to be within five feet of a creature to swallow it whole, you must succeed on a DC 10 Strength check. A creature in your stomach can make a strength save to attempt to get out, upon falling taking 1d10 acid damage. Creatures in your stomach take 1d10 acid damage on your turn. 

You can also vomit creatures in your stomach. Make a ranged attack roll, upon a hit you spit the creature out dealing 1d12 bludgeoning damage and 1d4 acid damage to both creatures.

Animalistic Shifting

At 14th Level, you gain the ability to manifest some beast's features into your form. You can manifest wings, fins, horns, and claws. The wings (feathered, insect-like, doesn't matter. Your choice.) grant you a flying speed of 30ft. Fins (whatever they look like, doesn't matter. Your choice. You will have one on each limb, though.) give you a 30ft swimming speed. Claws (again, doesn't matter what they look like.) give you a 1d8 + dex damage modifier to your unarmed strikes. You can ram people with your horns (hey guess what, it doesn't matter what they look like. Your choice.) dealing 1d6 damage on a hit. These last for 1d6 hours, or you can dismiss them. At 14th level, you can shift two features instead of one, and at 18th you can shift all four.  

Shapechange

At 18th level, you can completely change your shape to that of another person's. You need to have seen your target at least once. Make a DC 15 Wisdom check, unless you've seen your model in the last hour, upon a success you recreate the creature's form flawlessly, otherwise, 5 & under looks nothing like your goal, 6-10 is barely recognizable, and 11-14 is almost passable. Your stats stay the same, any equipment you are carrying does not change. 

Comments

Posts Quoted:
Reply
Clear All Quotes